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General Tabletop Discussion
*Pathfinder & Starfinder
Rituals - how i would like to see them revised
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<blockquote data-quote="Leopard D" data-source="post: 5488155" data-attributes="member: 6672039"><p>As much as I like the idea of rituals being used more in a campaign, limiting them by assigning each to a power source might not be the best way to address your issue. It reduces the versatility of ritual casting as a whole, and if rituals are so important in your game to change them, then this would create a need for each player to be associated with a different power source.</p><p></p><p>Also, turning rituals into powers is exactly what the cast times on every ritual are designed to stop. As amazing as it would be to have your team hold off a group of monsters for the 100 rounds needed for you to cast a 10 minute ritual, it simply isn't reasonable.</p><p></p><p>Instead of forcing certain classes to only use certain rituals, perhaps decide amongst your players that one or two of them will be responsible for ritual casting. It makes those few players feel like they have a special role in the party, as well as gives them an added layer of non-combat versatility and ability that 4e has taken from spell casting classes.</p><p></p><p>If availability of rituals is the main problem, then I would highly recommend that a reward in an upcoming adventure be an experienced wizard's ritual book that contains a large amount of rituals that you think the players would be excited to obtain. In a campaign that I play in, a reward we received was a magical ritual book that teaches a new ritual to the reader once per week.</p><p></p><p>If you really want to change 4e's rules on rituals, then that's your prerogative. Personally, I tend to operate on the "if it ain't broke, don't fix it" policy. When you as a DM can create an adventure that remedies your frustrations with the often neglected ritual system, then my recommendation would be to do so instead of resorting to changing the rules. I know that I, as a player, would appreciate my character earning something that increases his repertoire rather than everyone just having it all of a sudden.</p></blockquote><p></p>
[QUOTE="Leopard D, post: 5488155, member: 6672039"] As much as I like the idea of rituals being used more in a campaign, limiting them by assigning each to a power source might not be the best way to address your issue. It reduces the versatility of ritual casting as a whole, and if rituals are so important in your game to change them, then this would create a need for each player to be associated with a different power source. Also, turning rituals into powers is exactly what the cast times on every ritual are designed to stop. As amazing as it would be to have your team hold off a group of monsters for the 100 rounds needed for you to cast a 10 minute ritual, it simply isn't reasonable. Instead of forcing certain classes to only use certain rituals, perhaps decide amongst your players that one or two of them will be responsible for ritual casting. It makes those few players feel like they have a special role in the party, as well as gives them an added layer of non-combat versatility and ability that 4e has taken from spell casting classes. If availability of rituals is the main problem, then I would highly recommend that a reward in an upcoming adventure be an experienced wizard's ritual book that contains a large amount of rituals that you think the players would be excited to obtain. In a campaign that I play in, a reward we received was a magical ritual book that teaches a new ritual to the reader once per week. If you really want to change 4e's rules on rituals, then that's your prerogative. Personally, I tend to operate on the "if it ain't broke, don't fix it" policy. When you as a DM can create an adventure that remedies your frustrations with the often neglected ritual system, then my recommendation would be to do so instead of resorting to changing the rules. I know that I, as a player, would appreciate my character earning something that increases his repertoire rather than everyone just having it all of a sudden. [/QUOTE]
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