Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rituals in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arctic Wolf" data-source="post: 5775303" data-attributes="member: 6686199"><p>I scanned the title threads and haven't seen anything in particular focusing on how rituals would be done. As we all know the gold and time aspect of rituals are annoying and seemingly unneeded. I know that my DM just lets us use rituals by doing skill checks since it is easier to do. What I was thinking that we take away the Ritual Caster feat and just make it so everyone can use rituals, but we can limit it by having a new resource to use. </p><p> I would start by breaking rituals into three different types: Arcane, Divine, and Martial (I think that the martial practices are interesting but may just be me). Then depending on the class and race they choose, they get a certain number of arcane, divine, and martial ritual points to use for rituals, which will have point values, and they are determind in a similar way we do for healing surges. </p><p> That way any person can use them and its more expensive, in terms of points, for characters of a different source to use ones outside of it like a cleric trying to use an arcane ritual or a mage trying to use a martial one. Hybrids of 2 different types would be a bit above average in terms of the 2 but not as focused as one who is of 2 of the same sources, which would be like a normal class, and multiclass would only get a bonus if they decided to mutliclass into a different power source to avoid them improving the power source better then a normal class. As you level you could decrease the cost of of rituals below a certain level so that way you wouldn't need to worry about increasing them through leveling, but you could do that also, so whatever floats your boat.</p><p> </p><p>So what do you all think?</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 5775303, member: 6686199"] I scanned the title threads and haven't seen anything in particular focusing on how rituals would be done. As we all know the gold and time aspect of rituals are annoying and seemingly unneeded. I know that my DM just lets us use rituals by doing skill checks since it is easier to do. What I was thinking that we take away the Ritual Caster feat and just make it so everyone can use rituals, but we can limit it by having a new resource to use. I would start by breaking rituals into three different types: Arcane, Divine, and Martial (I think that the martial practices are interesting but may just be me). Then depending on the class and race they choose, they get a certain number of arcane, divine, and martial ritual points to use for rituals, which will have point values, and they are determind in a similar way we do for healing surges. That way any person can use them and its more expensive, in terms of points, for characters of a different source to use ones outside of it like a cleric trying to use an arcane ritual or a mage trying to use a martial one. Hybrids of 2 different types would be a bit above average in terms of the 2 but not as focused as one who is of 2 of the same sources, which would be like a normal class, and multiclass would only get a bonus if they decided to mutliclass into a different power source to avoid them improving the power source better then a normal class. As you level you could decrease the cost of of rituals below a certain level so that way you wouldn't need to worry about increasing them through leveling, but you could do that also, so whatever floats your boat. So what do you all think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rituals in 5e
Top