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*Dungeons & Dragons
Rituals in 5e
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<blockquote data-quote="Ainamacar" data-source="post: 5776124" data-attributes="member: 70709"><p>Rituals are such a compelling idea, I really hope we get a better implementation this time.</p><p></p><p>Within the game's narrative I consider spells and rituals as basically unified. Most spells probably began life as someone's imperfect tinkering, trying to get all the magical pieces to come out properly. Eventually this was refined to the point that many of these "rituals" could be internalized and performed very quickly. I figure the first fireball ever cast (by mortal mages anyway) is more likely to have been cast slowly during a siege than quickly while fighting some kobolds. A good analogy might be mathematical proofs. Original proofs are often far longer than necessary, but eventually very elegant forms are found for some. Or it might be like algorithms in computing. Sorting algorithms like bubble sort get the job done, for example, but there is hardly any reason to use it if quicksort or its brethren are available. Of course, there is a reason bubble sort came first. Similarly, rituals are closer to the original forms while spells are the refined and elegant ones (when it is possible).</p><p></p><p>I think a lot could be done by with casting classes and rituals by emphasizing this continuity. I might give most casters a unique method for limited ritual access in combat (or other short time scales). For example, a wizard could perform most of a ritual (say long-range teleport) beforehand by expending the time and components, and keep it prepared in a spell slot like a spell. This might take a more precious character resource as well, so a character can't have 10 rituals on call. A cleric might be able to perform small miracles. The druid might be able to tap into "ambient magic" to quickly perform some kinds of rituals in appropriate terrain. A sorcerer might be able to give up something really significant (like a class ability) to master a ritual it can cast spontaneously (at reduced cost), or slowly (at greatly reduced cost). In all these examples the ritual can be cast like a spell, but the special efforts and requirements emphasize that it has not been refined to the same degree as one.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5776124, member: 70709"] Rituals are such a compelling idea, I really hope we get a better implementation this time. Within the game's narrative I consider spells and rituals as basically unified. Most spells probably began life as someone's imperfect tinkering, trying to get all the magical pieces to come out properly. Eventually this was refined to the point that many of these "rituals" could be internalized and performed very quickly. I figure the first fireball ever cast (by mortal mages anyway) is more likely to have been cast slowly during a siege than quickly while fighting some kobolds. A good analogy might be mathematical proofs. Original proofs are often far longer than necessary, but eventually very elegant forms are found for some. Or it might be like algorithms in computing. Sorting algorithms like bubble sort get the job done, for example, but there is hardly any reason to use it if quicksort or its brethren are available. Of course, there is a reason bubble sort came first. Similarly, rituals are closer to the original forms while spells are the refined and elegant ones (when it is possible). I think a lot could be done by with casting classes and rituals by emphasizing this continuity. I might give most casters a unique method for limited ritual access in combat (or other short time scales). For example, a wizard could perform most of a ritual (say long-range teleport) beforehand by expending the time and components, and keep it prepared in a spell slot like a spell. This might take a more precious character resource as well, so a character can't have 10 rituals on call. A cleric might be able to perform small miracles. The druid might be able to tap into "ambient magic" to quickly perform some kinds of rituals in appropriate terrain. A sorcerer might be able to give up something really significant (like a class ability) to master a ritual it can cast spontaneously (at reduced cost), or slowly (at greatly reduced cost). In all these examples the ritual can be cast like a spell, but the special efforts and requirements emphasize that it has not been refined to the same degree as one. [/QUOTE]
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