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Rituals take too long and creative casting is dead
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<blockquote data-quote="broghammerj" data-source="post: 4259740" data-attributes="member: 1869"><p>First let me start by saying I like the idea of rituals. Some spells are perfect for them...divination, resurrection, scrying, etc. The seem to fit into the feel of rituals and appear appropriate.</p><p></p><p>Why does the "quickest" ritual take 10 minutes? Take something like discern lies which is level six. A shady man walks into a bar, approaching the adventurers with a proposition. "Excuse me sir. We are not ready to enter into conversation for ten minutes. Do you mind if I do a little light reading from my book here?"</p><p></p><p>Yes, strange creature from another land. I have never seen your kind before. Could you give me 10 minutes so I can cast my comprehend language ritual. Glub narl evran uptal (Loosely translated says, "I like to eat the one that is waving his arms and dancing in circles)</p><p></p><p>Or what happened to all the useful spells that could have combat applications but are now converted to rituals. "Oh no! The paladin's sword has been sundered. Hold off the orcs for 10 minutes while I attempt to make whole his weapon."</p><p></p><p>Conjuring wizards and illusionists are toast....I know I know the will come out in a new sourcebook. I'm betting that may break game balance since they weren't designed in the core.</p><p></p><p>What happened to fun spells like enlarge, grease, protection from arrows, rope trick, etc?</p><p></p><p>It seems to be the reasons I enjoyed the wizard are now gone....creative casting, resource management, pulling some trick out of your sleave that may get you out of a pinch. I would suspect this will not annoy me as much at low levels but will really get to me at higher levels.</p><p></p><p>If your a fireball, sound lance, lightening bolt wizard than I think you will be very pleased with 4E.</p><p></p><p>On the flip side I may enjoy playing the other multitude of classes much more because there is so much more to do.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 4259740, member: 1869"] First let me start by saying I like the idea of rituals. Some spells are perfect for them...divination, resurrection, scrying, etc. The seem to fit into the feel of rituals and appear appropriate. Why does the "quickest" ritual take 10 minutes? Take something like discern lies which is level six. A shady man walks into a bar, approaching the adventurers with a proposition. "Excuse me sir. We are not ready to enter into conversation for ten minutes. Do you mind if I do a little light reading from my book here?" Yes, strange creature from another land. I have never seen your kind before. Could you give me 10 minutes so I can cast my comprehend language ritual. Glub narl evran uptal (Loosely translated says, "I like to eat the one that is waving his arms and dancing in circles) Or what happened to all the useful spells that could have combat applications but are now converted to rituals. "Oh no! The paladin's sword has been sundered. Hold off the orcs for 10 minutes while I attempt to make whole his weapon." Conjuring wizards and illusionists are toast....I know I know the will come out in a new sourcebook. I'm betting that may break game balance since they weren't designed in the core. What happened to fun spells like enlarge, grease, protection from arrows, rope trick, etc? It seems to be the reasons I enjoyed the wizard are now gone....creative casting, resource management, pulling some trick out of your sleave that may get you out of a pinch. I would suspect this will not annoy me as much at low levels but will really get to me at higher levels. If your a fireball, sound lance, lightening bolt wizard than I think you will be very pleased with 4E. On the flip side I may enjoy playing the other multitude of classes much more because there is so much more to do. [/QUOTE]
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