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General Tabletop Discussion
*TTRPGs General
Rituals take too long and creative casting is dead
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<blockquote data-quote="Henry" data-source="post: 4260344" data-attributes="member: 158"><p><span style="color: red">Ladies and Gents, I know it's in vogue now to be hostile, but can we be a little kinder in how we put things to one another? It's a minor request (as opposed to a move or standard), so I'm not asking too much.</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree with EroGaki - utility spells were so ubiquitous in 3e that I always used to make sure that at the very least the rogue in the party with a use magic device skill tricked out would carry a few of the most important ones on scroll - heck, I and others in the group would even help pay for them for him to carry them! That way, we weren't held up by lack of a knock, or fly, or rope trick, or creation, etc.</p><p></p><p>But what it does is make plain rogues almost entirely focus on hide, tumble, and move silently, solely to aid their own sneak attack shots, and use nothing else. Pick a lock? Why, when the wizard has a few knocks on scroll, and the Warblade can crush any other door to flinders? Pick Pocket? Why, when the Psion can dominate and modify memory? Jump? Climb? There are rings and spells for those. I can understand the reason why so many utilities were rejiggered as rituals or eliminated entirely.</p></blockquote><p></p>
[QUOTE="Henry, post: 4260344, member: 158"] [color="red"]Ladies and Gents, I know it's in vogue now to be hostile, but can we be a little kinder in how we put things to one another? It's a minor request (as opposed to a move or standard), so I'm not asking too much.[/color] :) I agree with EroGaki - utility spells were so ubiquitous in 3e that I always used to make sure that at the very least the rogue in the party with a use magic device skill tricked out would carry a few of the most important ones on scroll - heck, I and others in the group would even help pay for them for him to carry them! That way, we weren't held up by lack of a knock, or fly, or rope trick, or creation, etc. But what it does is make plain rogues almost entirely focus on hide, tumble, and move silently, solely to aid their own sneak attack shots, and use nothing else. Pick a lock? Why, when the wizard has a few knocks on scroll, and the Warblade can crush any other door to flinders? Pick Pocket? Why, when the Psion can dominate and modify memory? Jump? Climb? There are rings and spells for those. I can understand the reason why so many utilities were rejiggered as rituals or eliminated entirely. [/QUOTE]
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Rituals take too long and creative casting is dead
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