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General Tabletop Discussion
*TTRPGs General
Rituals take too long and creative casting is dead
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<blockquote data-quote="Lurks-no-More" data-source="post: 4260485" data-attributes="member: 8226"><p>If there ever was a spell in need of nerfing, it was <em>Silence</em>. This second-level spell not only rendered Move Silently obsolete, and made beating security (ie. guards and alarms) much too easy, it was the generic spellcaster-busting effect. (Sure, Still Spell countered it... but unless your opponent had a Stilled <em>Dispel Magic</em> at hand, they were screwed.)</p><p></p><p>Not to mention that since you could cast it on an object instead of a creature, it didn't really give either save nor spell resistance. At one point, we would cast <em>Silence</em> on a rock tied to a rope twenty-one feet in length, then have the party's pixie turn invisible, fly over the enemy spellcaster and lower the now-invisible, silence-radiating rock close to them!</p></blockquote><p></p>
[QUOTE="Lurks-no-More, post: 4260485, member: 8226"] If there ever was a spell in need of nerfing, it was [i]Silence[/i]. This second-level spell not only rendered Move Silently obsolete, and made beating security (ie. guards and alarms) much too easy, it was the generic spellcaster-busting effect. (Sure, Still Spell countered it... but unless your opponent had a Stilled [i]Dispel Magic[/i] at hand, they were screwed.) Not to mention that since you could cast it on an object instead of a creature, it didn't really give either save nor spell resistance. At one point, we would cast [i]Silence[/i] on a rock tied to a rope twenty-one feet in length, then have the party's pixie turn invisible, fly over the enemy spellcaster and lower the now-invisible, silence-radiating rock close to them! [/QUOTE]
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Community
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Rituals take too long and creative casting is dead
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