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General Tabletop Discussion
*TTRPGs General
Rituals take too long and creative casting is dead
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<blockquote data-quote="IceFractal" data-source="post: 4263347" data-attributes="member: 27704"><p>It's as "creative" as using Move Silently to sneak past people. </p><p></p><p>Face it - declaring you cast a spell is not creative. Rolling a skill check is not creative. Even a skill challenge is only creative to the extent you try to justify skills which are an odd match to the task. Being able to read your character sheet and roll dice wins you no awards.</p><p></p><p></p><p>The creative part of fixing that boat was when the player decided to prepare Make Whole in the first place, rather than a more universally applicable combat spell. That's usually where creativity lies - choosing abilties. Creativity can also be found in unusual uses of existing tools - using Silence to be stealthy isn't creative, but using it to detect the boundary of a anti-magic field could be.</p><p></p><p>Thus, the way in which that 4E hinders creative spell use isn't the fact that Knock is no longer much good for opening doors, but the fact that it can no longer do something like open a trapdoor underneath a foe. </p><p></p><p>Now the fact that Knock is probably worse than taking 20, and almost certainly worse than bashing the door down, is an issue too - but it's more an aspiration issue than a creativity one.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4263347, member: 27704"] It's as "creative" as using Move Silently to sneak past people. Face it - declaring you cast a spell is not creative. Rolling a skill check is not creative. Even a skill challenge is only creative to the extent you try to justify skills which are an odd match to the task. Being able to read your character sheet and roll dice wins you no awards. The creative part of fixing that boat was when the player decided to prepare Make Whole in the first place, rather than a more universally applicable combat spell. That's usually where creativity lies - choosing abilties. Creativity can also be found in unusual uses of existing tools - using Silence to be stealthy isn't creative, but using it to detect the boundary of a anti-magic field could be. Thus, the way in which that 4E hinders creative spell use isn't the fact that Knock is no longer much good for opening doors, but the fact that it can no longer do something like open a trapdoor underneath a foe. Now the fact that Knock is probably worse than taking 20, and almost certainly worse than bashing the door down, is an issue too - but it's more an aspiration issue than a creativity one. [/QUOTE]
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Rituals take too long and creative casting is dead
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