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*TTRPGs General
Rituals take too long and creative casting is dead
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<blockquote data-quote="AllisterH" data-source="post: 4270895" data-attributes="member: 51325"><p>1. Scrolls. By RAW, a scroll of knock costs 150 gp. By 5th level, a PC's individual character wealth is 9000GP, by 10th, it is 49,000gp. Needless to say, if the PCs actually pool their resources, having the right spell AND excess copies of it are not a problem.</p><p></p><p>As long as the wizard wasn't able to create scrolls and wands, there was enough of a break on wizard's doing everything.</p><p></p><p>2. The ritual system STILL allows for the wizard to do anything but AT A COST. Let's take for example, the "Detect Secret Doors" ritual and the PCs are being pressed/harassed by some enemies and come to a dead end.</p><p></p><p>THe ritual takes time but the result will be FAR superior to using skills.</p><p></p><p>Thus, the party actually has to sweat "Dp we forego our wizard in this encounter with our pursuers but he WILL find that secret door or do we rely on our skills and have everyone be present for the battle".</p><p></p><p>That's why I like the ritual system. It feels like magic that I've read from Conan where it is powerful but at a cost and less like the Harry Potter/3E version "you poor muggle/rogue, you're so not worthy of me"</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4270895, member: 51325"] 1. Scrolls. By RAW, a scroll of knock costs 150 gp. By 5th level, a PC's individual character wealth is 9000GP, by 10th, it is 49,000gp. Needless to say, if the PCs actually pool their resources, having the right spell AND excess copies of it are not a problem. As long as the wizard wasn't able to create scrolls and wands, there was enough of a break on wizard's doing everything. 2. The ritual system STILL allows for the wizard to do anything but AT A COST. Let's take for example, the "Detect Secret Doors" ritual and the PCs are being pressed/harassed by some enemies and come to a dead end. THe ritual takes time but the result will be FAR superior to using skills. Thus, the party actually has to sweat "Dp we forego our wizard in this encounter with our pursuers but he WILL find that secret door or do we rely on our skills and have everyone be present for the battle". That's why I like the ritual system. It feels like magic that I've read from Conan where it is powerful but at a cost and less like the Harry Potter/3E version "you poor muggle/rogue, you're so not worthy of me" [/QUOTE]
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Rituals take too long and creative casting is dead
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