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General Tabletop Discussion
*Pathfinder & Starfinder
Rituals Via Spellpoints?
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<blockquote data-quote="DreamChaser" data-source="post: 4585742" data-attributes="member: 1190"><p>The difficulty balancing comes from the fact that the ONLY balancing factors of rituals are time and money. If using rituals is an endlessly replenishable source, then the Ritual feat becomes not only "must have" but also a virtual requirement for every character. It arcs the classes that get the feat automatically into the heights of power (a la the wizard of older editions) and makes it a massive blow to character power to not take the feat for "character" reasons. (hell, magic items would become free...)</p><p></p><p>IF one has a DM that fails to hand out parcels properly, then one should not take the feat. Of one is a wizard or cleric who is based upon the feat, then one should speak with one's DM to correct any lack of treasure.</p><p></p><p>Most importantly, rituals as a gp-based ability allows them to be a PARTY resource and encourages ritual casters to make group-conducive choices so that they can justify the ritual components coming (at least partially) from group resources. The bulk of the rituals are designed be things that the whole party can benefit from.</p><p></p><p>So to answer your question, I don't believe any ritual point system COULD EVER be balanced in with the system...the closest I could see would be giving ritual casters a "component reserve" a la the artificer craft reserve which reset by level...even this though is going to boost the power of the feat unless the amount of the reserve is a fraction of the expected cash wealth of the character...perhaps 1/5th.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4585742, member: 1190"] The difficulty balancing comes from the fact that the ONLY balancing factors of rituals are time and money. If using rituals is an endlessly replenishable source, then the Ritual feat becomes not only "must have" but also a virtual requirement for every character. It arcs the classes that get the feat automatically into the heights of power (a la the wizard of older editions) and makes it a massive blow to character power to not take the feat for "character" reasons. (hell, magic items would become free...) IF one has a DM that fails to hand out parcels properly, then one should not take the feat. Of one is a wizard or cleric who is based upon the feat, then one should speak with one's DM to correct any lack of treasure. Most importantly, rituals as a gp-based ability allows them to be a PARTY resource and encourages ritual casters to make group-conducive choices so that they can justify the ritual components coming (at least partially) from group resources. The bulk of the rituals are designed be things that the whole party can benefit from. So to answer your question, I don't believe any ritual point system COULD EVER be balanced in with the system...the closest I could see would be giving ritual casters a "component reserve" a la the artificer craft reserve which reset by level...even this though is going to boost the power of the feat unless the amount of the reserve is a fraction of the expected cash wealth of the character...perhaps 1/5th. DC [/QUOTE]
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Rituals Via Spellpoints?
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