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General Tabletop Discussion
*Pathfinder & Starfinder
Rituals Via Spellpoints?
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<blockquote data-quote="DreamChaser" data-source="post: 4596269" data-attributes="member: 1190"><p>Khaalis, I think I see where you're coming from but I think your missing a core part of the issue.</p><p></p><p>Those rituals have a cost because they unbalanced the wizard in past editions. The wizard was the single core class that could do everything, be everything, and often do it better than the specialist. (who needs a rogue, I made a wand of detect traps and a wand of knock).</p><p></p><p>When you say that non-combat spells were removed, you're right. Of course in past editions spellcasters were the only classes who even had significant out of combat abilities. What were the OOC abilities of the fighter? the barbarian? the ranger? Now, any that you did name, which are not still covered by skills?</p><p></p><p>As long as spellcasters had a built in additional "silo" that no other character possessed, they could simply not be balanced. The solution: costs. And, now other characters can gain the abilities too.</p><p></p><p>If, however, they become free, the feat becomes **that** much more valuable and clerics, wizards, and other auto ritual classes fall out of balance with the other classes who have a cost associated with learning the feat.</p><p></p><p>I can absolutely understand the frustration: wizards lost the most in the transition between 3e and 4e but I think they lost things that were necessary to lose in order to not make a mid-to-high level party the story of the wizard and his body guards.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4596269, member: 1190"] Khaalis, I think I see where you're coming from but I think your missing a core part of the issue. Those rituals have a cost because they unbalanced the wizard in past editions. The wizard was the single core class that could do everything, be everything, and often do it better than the specialist. (who needs a rogue, I made a wand of detect traps and a wand of knock). When you say that non-combat spells were removed, you're right. Of course in past editions spellcasters were the only classes who even had significant out of combat abilities. What were the OOC abilities of the fighter? the barbarian? the ranger? Now, any that you did name, which are not still covered by skills? As long as spellcasters had a built in additional "silo" that no other character possessed, they could simply not be balanced. The solution: costs. And, now other characters can gain the abilities too. If, however, they become free, the feat becomes **that** much more valuable and clerics, wizards, and other auto ritual classes fall out of balance with the other classes who have a cost associated with learning the feat. I can absolutely understand the frustration: wizards lost the most in the transition between 3e and 4e but I think they lost things that were necessary to lose in order to not make a mid-to-high level party the story of the wizard and his body guards. DC [/QUOTE]
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