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General Tabletop Discussion
*Pathfinder & Starfinder
Rituals Via Spellpoints?
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<blockquote data-quote="Archus" data-source="post: 4596454" data-attributes="member: 25334"><p>I love rituals in concept - the time cost stops devaluation of skills and class features compared to previous editions and making them available to everyone evens the playing field.</p><p></p><p>But I'm in agreement with Khaalis. Rituals cost too much. This isn't a perceived cost, I crunched some numbers. Based on the treasure guidelines in the DMG and cost of rituals, it costs a ritualist 40%-75% of the gold he will earn on a given level to learn a ritual and cast it once... once. If you consider rituals something for the party and they chip in, it costs the party between 8%-15% of the gold the party will earn for a given level for someone in the party to cast a ritual once.</p><p></p><p>Example at 5th level to buy and cast a 5th level ritual once:</p><p>Party Treasure: 2000gp</p><p>Individual Treasure: 400gp</p><p>Ritual Market Price: 250gp</p><p>Ritual Component Price: 50gp</p><p>% Cost of Individual Gold: 75.00%</p><p>% Cost of Party Gold: 15.00%</p><p></p><p>Use tensers floating disk to carry out dead party members, I don't think so. Summon a feast at night, hardly!</p><p></p><p>My players really didn't want to cast rituals so those that took the feat dropped it and those that got it as a class feature felt ripped off - doesn't much feel like a feature when you can only rarely use it. </p><p></p><p>The players also wondered "where do the components come from?", "can I gather components?", "why would I risk my life as an adventurer when the smart money is on gathering components... however that is done", or "I have nature, religion, arcana, and dungeneering, can I use those to gather some components?"</p><p></p><p>I too wanted more ritual magic in the world than the meger fare afforded by the rules as is. Alarm the camp with rituals, use comprehend languages to infiltrate the camp, etc.</p><p></p><p>Here are our house rules:</p><p>All characters with the Ritual Caster feat automatically gather enough components or generate enough magical energy each day to cast their Level in ritual levels. The components or energy is perishable and cannot be accumulated over time. The exception is for rituals with a permanent effect like Brew Potion and Enchant Magic Item; these spells always have their normal cost. </p><p></p><p>Example: A level 4 character could cast 4 levels of rituals a day essentially for free. This could four 1st level rituals (Tenser's Floating Disk, Silence, etc), one 4th level ritual (Knock), or any combination of rituals who's levels add up to 4.</p></blockquote><p></p>
[QUOTE="Archus, post: 4596454, member: 25334"] I love rituals in concept - the time cost stops devaluation of skills and class features compared to previous editions and making them available to everyone evens the playing field. But I'm in agreement with Khaalis. Rituals cost too much. This isn't a perceived cost, I crunched some numbers. Based on the treasure guidelines in the DMG and cost of rituals, it costs a ritualist 40%-75% of the gold he will earn on a given level to learn a ritual and cast it once... once. If you consider rituals something for the party and they chip in, it costs the party between 8%-15% of the gold the party will earn for a given level for someone in the party to cast a ritual once. Example at 5th level to buy and cast a 5th level ritual once: Party Treasure: 2000gp Individual Treasure: 400gp Ritual Market Price: 250gp Ritual Component Price: 50gp % Cost of Individual Gold: 75.00% % Cost of Party Gold: 15.00% Use tensers floating disk to carry out dead party members, I don't think so. Summon a feast at night, hardly! My players really didn't want to cast rituals so those that took the feat dropped it and those that got it as a class feature felt ripped off - doesn't much feel like a feature when you can only rarely use it. The players also wondered "where do the components come from?", "can I gather components?", "why would I risk my life as an adventurer when the smart money is on gathering components... however that is done", or "I have nature, religion, arcana, and dungeneering, can I use those to gather some components?" I too wanted more ritual magic in the world than the meger fare afforded by the rules as is. Alarm the camp with rituals, use comprehend languages to infiltrate the camp, etc. Here are our house rules: All characters with the Ritual Caster feat automatically gather enough components or generate enough magical energy each day to cast their Level in ritual levels. The components or energy is perishable and cannot be accumulated over time. The exception is for rituals with a permanent effect like Brew Potion and Enchant Magic Item; these spells always have their normal cost. Example: A level 4 character could cast 4 levels of rituals a day essentially for free. This could four 1st level rituals (Tenser's Floating Disk, Silence, etc), one 4th level ritual (Knock), or any combination of rituals who's levels add up to 4. [/QUOTE]
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