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General Tabletop Discussion
*Pathfinder & Starfinder
Rituals Via Spellpoints?
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<blockquote data-quote="Paul Strack" data-source="post: 4596671" data-attributes="member: 71340"><p>Here are my current ritual house rules, which eliminate the monetary cost of rituals. I haven't found them to be unbalanced. In fact, despite the ease of casting, my wizard has only cast one ritual since the campaign started (three adventures).</p><p></p><p>Rituals are grouped into three categories, based on the ritual’s level and the caster’s level:</p><p></p><p><strong>Hard:</strong> Rituals between the caster’s level and the caster’s level – 2.</p><p></p><p><strong>Moderate:</strong> Rituals between the caster’s level – 3 and the caster’s level – 5.</p><p></p><p><strong>Easy:</strong> Rituals below the caster’s level – 6.</p><p></p><p>For an 8th level caster, rituals level 6-8 are hard, 3-5 are moderate and 1-2 are easy.</p><p></p><p>A ritual caster starts with 2 rituals and gains 1 ritual per level. Wizards start with 3 rituals, gains 1 ritual per level plus a bonus ritual at the levels specified in his class description (5, 11, 15, 21, 25). The caster can only learn a ritual if he is trained in the key skill and if the ritual is not higher than his current level. You can retrain a ritual to another, equal-level ritual by using your retraining option when you advance a level. To reduce overall bookkeeping past a certain point, a caster automatically knows all easy rituals (those below his level – 6) for the key skills in which he is trained.</p><p></p><p>A ritual caster can only cast 1 hard ritual per day. This limit is increased to 2 hard rituals at the paragon tier and 3 at the epic tier. A ritual caster can cast 1 moderate ritual per hour. A caster may exceed these limits by spending a healing surge, to cast a hard or moderate ritual sooner than he would normally be allowed. This is in addition to any healing surge cost for the ritual itself. A ritual caster can cast easy rituals as often as he likes, limited only by their casting time.</p><p></p><p>The caster does not need to spend any gold for the ritual’s component cost, but a caster needs special equipment to cast a ritual. If a caster is separated from his equipment, he cannot cast rituals. Any other ritual casting costs (such as healing surges) are still required.</p><p></p><p>The very expensive Raise Dead ritual is no longer allowed.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4596671, member: 71340"] Here are my current ritual house rules, which eliminate the monetary cost of rituals. I haven't found them to be unbalanced. In fact, despite the ease of casting, my wizard has only cast one ritual since the campaign started (three adventures). Rituals are grouped into three categories, based on the ritual’s level and the caster’s level: [B]Hard:[/B] Rituals between the caster’s level and the caster’s level – 2. [B]Moderate:[/B] Rituals between the caster’s level – 3 and the caster’s level – 5. [B]Easy:[/B] Rituals below the caster’s level – 6. For an 8th level caster, rituals level 6-8 are hard, 3-5 are moderate and 1-2 are easy. A ritual caster starts with 2 rituals and gains 1 ritual per level. Wizards start with 3 rituals, gains 1 ritual per level plus a bonus ritual at the levels specified in his class description (5, 11, 15, 21, 25). The caster can only learn a ritual if he is trained in the key skill and if the ritual is not higher than his current level. You can retrain a ritual to another, equal-level ritual by using your retraining option when you advance a level. To reduce overall bookkeeping past a certain point, a caster automatically knows all easy rituals (those below his level – 6) for the key skills in which he is trained. A ritual caster can only cast 1 hard ritual per day. This limit is increased to 2 hard rituals at the paragon tier and 3 at the epic tier. A ritual caster can cast 1 moderate ritual per hour. A caster may exceed these limits by spending a healing surge, to cast a hard or moderate ritual sooner than he would normally be allowed. This is in addition to any healing surge cost for the ritual itself. A ritual caster can cast easy rituals as often as he likes, limited only by their casting time. The caster does not need to spend any gold for the ritual’s component cost, but a caster needs special equipment to cast a ritual. If a caster is separated from his equipment, he cannot cast rituals. Any other ritual casting costs (such as healing surges) are still required. The very expensive Raise Dead ritual is no longer allowed. [/QUOTE]
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