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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rituals : What We Know And What We Hope
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<blockquote data-quote="Fallen Seraph" data-source="post: 4087490" data-attributes="member: 57894"><p>Here is how I would like to see Rituals appear:</p><p></p><p><strong>Gaining Rituals:</strong> Arcane and Divine can gain Rituals through levelling, as well as being taught. Arcane/Divine and non-arcane/divine can also gain Rituals from buying, stealing, copying, trading, etc. the written documents to a Ritual (depending on the document one may need to use Language check to decipher).</p><p></p><p><strong>Ritual Cost:</strong> The cost of a Ritual varies as much as the Ritual itself. Some only require you to draw a sigil with sand and chant, others a assortment of materials, some blood or even a human-sacrifice.</p><p></p><p><strong>Casting a Ritual:</strong> Once you know a Ritual and have the materials. You can begin to cast it. Casting a Ritual is a Skill-Contest. </p><p></p><p>Skill: Arcana(for Arcane) or Religion (for Divine) + Intelligence or Wisdom score + Level of Arcane/Divine Class</p><p></p><p>This means that those classes who have knowledge and uses Arcane/Divine magic are more able to cast a Ritual properly then those that are not magically inclined, but they can still try to cast the Ritual.</p><p></p><p><strong>Success or Failure:</strong> A successful Ritual means that you succeed in performing the Ritual and gain whatever benefit it gives.</p><p></p><p>If you fail, the Ritual may backlash and cause harm to you or the environment around, or even act in a unusual behaviour (this would be determined by what the Ritual Stat Block states for Failure).</p><p></p><p><strong>Types of Rituals:</strong> Rituals can vary greatly; scrying, summoning, long-range teleportation, long-range flying, enchanting a item, cure disease, etc.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4087490, member: 57894"] Here is how I would like to see Rituals appear: [B]Gaining Rituals:[/B] Arcane and Divine can gain Rituals through levelling, as well as being taught. Arcane/Divine and non-arcane/divine can also gain Rituals from buying, stealing, copying, trading, etc. the written documents to a Ritual (depending on the document one may need to use Language check to decipher). [B]Ritual Cost:[/B] The cost of a Ritual varies as much as the Ritual itself. Some only require you to draw a sigil with sand and chant, others a assortment of materials, some blood or even a human-sacrifice. [B]Casting a Ritual:[/B] Once you know a Ritual and have the materials. You can begin to cast it. Casting a Ritual is a Skill-Contest. Skill: Arcana(for Arcane) or Religion (for Divine) + Intelligence or Wisdom score + Level of Arcane/Divine Class This means that those classes who have knowledge and uses Arcane/Divine magic are more able to cast a Ritual properly then those that are not magically inclined, but they can still try to cast the Ritual. [B]Success or Failure:[/B] A successful Ritual means that you succeed in performing the Ritual and gain whatever benefit it gives. If you fail, the Ritual may backlash and cause harm to you or the environment around, or even act in a unusual behaviour (this would be determined by what the Ritual Stat Block states for Failure). [B]Types of Rituals:[/B] Rituals can vary greatly; scrying, summoning, long-range teleportation, long-range flying, enchanting a item, cure disease, etc. [/QUOTE]
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Rituals : What We Know And What We Hope
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