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General Tabletop Discussion
*Pathfinder & Starfinder
RITUALS will be officially modified :)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5376632" data-attributes="member: 82106"><p>Well, Essentials has virtually shut down PCs making items. I don't really agree that the game is as sensitive to character item possession as you make it out to be either. PCs are virtually guaranteed to get the basic necessary item quota from treasure to function fully at their expected power level. The DM also has a pretty wide latitude in terms of encounter difficulty, so if a party were underequipped to the degree that they actually couldn't punch their weight it really shouldn't be a big deal, just shave a bit of XP off here and there or heck just give them an extra item or two.</p><p></p><p>I think people take point 5 too rigidly as well. Encounters certainly shouldn't be absolute choke points that you can't progress past without defeating them but they most certainly can block progress in a given direction or have dire consequences for failure. There just need to be ways for the party to recoup. This is tough to do in published adventures where the content was paid for and thus it is rather expected that the adventure will utilize all the material, but it certainly is possible and should be favored in a more developed story arc where the DM can continuously edit and is generating new material as needed. On a more tactical level it is even possible in more standard content.</p><p></p><p>The thing is, even assuming a party's ritual casting activities absorb a considerable amount of their resources, those rituals should be providing a very significant benefit, especially at a strategic level. The characters are paying for something, presumably the DM should be seeing to it that they have the chance to benefit proportionately. In this regard at the very least the less expensive rituals (the vast bulk of them) SHOULD work fine. Casting a 10gp ritual at an opportune time should CERTAINLY be well worth the almost insignificant cost. </p><p></p><p>I really think it is a presentation issue more than anything else.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5376632, member: 82106"] Well, Essentials has virtually shut down PCs making items. I don't really agree that the game is as sensitive to character item possession as you make it out to be either. PCs are virtually guaranteed to get the basic necessary item quota from treasure to function fully at their expected power level. The DM also has a pretty wide latitude in terms of encounter difficulty, so if a party were underequipped to the degree that they actually couldn't punch their weight it really shouldn't be a big deal, just shave a bit of XP off here and there or heck just give them an extra item or two. I think people take point 5 too rigidly as well. Encounters certainly shouldn't be absolute choke points that you can't progress past without defeating them but they most certainly can block progress in a given direction or have dire consequences for failure. There just need to be ways for the party to recoup. This is tough to do in published adventures where the content was paid for and thus it is rather expected that the adventure will utilize all the material, but it certainly is possible and should be favored in a more developed story arc where the DM can continuously edit and is generating new material as needed. On a more tactical level it is even possible in more standard content. The thing is, even assuming a party's ritual casting activities absorb a considerable amount of their resources, those rituals should be providing a very significant benefit, especially at a strategic level. The characters are paying for something, presumably the DM should be seeing to it that they have the chance to benefit proportionately. In this regard at the very least the less expensive rituals (the vast bulk of them) SHOULD work fine. Casting a 10gp ritual at an opportune time should CERTAINLY be well worth the almost insignificant cost. I really think it is a presentation issue more than anything else. [/QUOTE]
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RITUALS will be officially modified :)
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