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<blockquote data-quote="AbdulAlhazred" data-source="post: 5378547" data-attributes="member: 82106"><p>I think the point is good. What it illustrates IMHO is that GP cost is a highly variable measure. A ritual that at 150 gp a casting is expensive for a 6th level PC is pocket change for a 10th level PC and basically free for a 15th level one, yet the Cure Disease ritual has just as much utility at all levels. And as you point out circumstances are a factor as well. 4e establishes a fairly good baseline for wealth at any given level but no two games will be the same etc.</p><p></p><p>I just don't really know what a 'better' cost would be. Healing Surges sound OK, but when you're in town or depending on the situation that could be your last surge or one you would never have spent anyway and thus a freebie. Obviously an HS cost does mostly cut out the likelihood of mass spamming a ritual, but I don't think it is a suitable general basis as the way to pay for ritual casting. I'm not really sure there IS a single method that is without some flaws. One possibility would be to scale the casting cost to the character's level, but that often seems kind of hokey to me. It could be OK for rituals that vary in effectiveness like Magic Circle though.</p><p></p><p>[MENTION=63763]WalterKovacs[/MENTION] you have a good point. The situation in 4e isn't as extreme as it was in say 1e with spells where basically ALL the thief was good for was using his skills.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5378547, member: 82106"] I think the point is good. What it illustrates IMHO is that GP cost is a highly variable measure. A ritual that at 150 gp a casting is expensive for a 6th level PC is pocket change for a 10th level PC and basically free for a 15th level one, yet the Cure Disease ritual has just as much utility at all levels. And as you point out circumstances are a factor as well. 4e establishes a fairly good baseline for wealth at any given level but no two games will be the same etc. I just don't really know what a 'better' cost would be. Healing Surges sound OK, but when you're in town or depending on the situation that could be your last surge or one you would never have spent anyway and thus a freebie. Obviously an HS cost does mostly cut out the likelihood of mass spamming a ritual, but I don't think it is a suitable general basis as the way to pay for ritual casting. I'm not really sure there IS a single method that is without some flaws. One possibility would be to scale the casting cost to the character's level, but that often seems kind of hokey to me. It could be OK for rituals that vary in effectiveness like Magic Circle though. [MENTION=63763]WalterKovacs[/MENTION] you have a good point. The situation in 4e isn't as extreme as it was in say 1e with spells where basically ALL the thief was good for was using his skills. [/QUOTE]
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