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<blockquote data-quote="SuperGnome" data-source="post: 4250681" data-attributes="member: 17297"><p>Very good point, and I agree there have been issues.</p><p></p><p>I do think that there was some balance though, since you had your limited spell slots a day. You couldn't just run around detecting at will (though you could for the duration).</p><p></p><p>I just think 10 minutes might be too much, but given your point, maybe not. It'd be something you'd use when you REALLY need to make it, and then you're still not sure. You'd have to risk all of your arcane ramblings hoping no nasties show up to put in their 2 cents. *8)</p><p></p><p>I still have a sour taste about the name vs effect, and 10 minutes is still probably too long by a factor of 2 IMO, but I agree with the heart of what you're saying. It also brings up a very good point. It's incredibly difficult to look at any one little piece of the 4e beast and see it's place in the greater whole.</p></blockquote><p></p>
[QUOTE="SuperGnome, post: 4250681, member: 17297"] Very good point, and I agree there have been issues. I do think that there was some balance though, since you had your limited spell slots a day. You couldn't just run around detecting at will (though you could for the duration). I just think 10 minutes might be too much, but given your point, maybe not. It'd be something you'd use when you REALLY need to make it, and then you're still not sure. You'd have to risk all of your arcane ramblings hoping no nasties show up to put in their 2 cents. *8) I still have a sour taste about the name vs effect, and 10 minutes is still probably too long by a factor of 2 IMO, but I agree with the heart of what you're saying. It also brings up a very good point. It's incredibly difficult to look at any one little piece of the 4e beast and see it's place in the greater whole. [/QUOTE]
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