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<blockquote data-quote="WarlockLord" data-source="post: 5060734" data-attributes="member: 40098"><p>Yes, I understand why WoTC went the way they did. My main problem though, is that the rituals give pretty much nothing to PC mages while the rules encourage the DM to give NPC mages interesting effects. The design is set up so your level 30 archmage, who is supposedly powerful enough to challenge gods, cannot animate a skeleton for more than 5 minutes. Really? And most of the rituals take too long to cast to do things. Wizard's Escape? Sure hope the guard isn't made suspicious by the man dancing around in the bathrobe. Yes, I know this was a deliberate design attempt so that the fighters/skill users would get their day. However, the mage is reduced to nothing more than the Runescape, boring blaster. And that's terrible.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 5060734, member: 40098"] Yes, I understand why WoTC went the way they did. My main problem though, is that the rituals give pretty much nothing to PC mages while the rules encourage the DM to give NPC mages interesting effects. The design is set up so your level 30 archmage, who is supposedly powerful enough to challenge gods, cannot animate a skeleton for more than 5 minutes. Really? And most of the rituals take too long to cast to do things. Wizard's Escape? Sure hope the guard isn't made suspicious by the man dancing around in the bathrobe. Yes, I know this was a deliberate design attempt so that the fighters/skill users would get their day. However, the mage is reduced to nothing more than the Runescape, boring blaster. And that's terrible. [/QUOTE]
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