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<blockquote data-quote="MatthewJHanson" data-source="post: 5060872" data-attributes="member: 13968"><p>I have to disagree. I think rituals are great. </p><p></p><p>I could see them seeming blah if you are just starting out, or if you are completely focused on hack and slash, but otherwise they are incredibly useful.</p><p></p><p>For one thing ten minutes is not that long. If the party has time to take a short rest, they probably can spare the extra five minutes for you to compete a ritual. Also the way the D&D economy works, it ends up being incredibly cheap to cast ritauls a few levels lower than you are. You can cast Tensor's floating disk 100 times for the price of one potion of vitality.</p><p></p><p>Rituals are also great if your campaign features problems that can't be solved by slaying the nearest enemy. Need to negotiate peace with the disgruntled Lizardfolk but you don't speak draconic? Comprehend Languages. Need to survive a long desert journey? Endure elements.</p><p></p><p>It might not reach quite the epic heights of 3e, but it does let you create a 20 mile wide flying island, which I think is pretty cool.</p></blockquote><p></p>
[QUOTE="MatthewJHanson, post: 5060872, member: 13968"] I have to disagree. I think rituals are great. I could see them seeming blah if you are just starting out, or if you are completely focused on hack and slash, but otherwise they are incredibly useful. For one thing ten minutes is not that long. If the party has time to take a short rest, they probably can spare the extra five minutes for you to compete a ritual. Also the way the D&D economy works, it ends up being incredibly cheap to cast ritauls a few levels lower than you are. You can cast Tensor's floating disk 100 times for the price of one potion of vitality. Rituals are also great if your campaign features problems that can't be solved by slaying the nearest enemy. Need to negotiate peace with the disgruntled Lizardfolk but you don't speak draconic? Comprehend Languages. Need to survive a long desert journey? Endure elements. It might not reach quite the epic heights of 3e, but it does let you create a 20 mile wide flying island, which I think is pretty cool. [/QUOTE]
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