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General Tabletop Discussion
*Dungeons & Dragons
Rival adventurers - should they be built like monsters or PCs?
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<blockquote data-quote="Ash Mantle" data-source="post: 7806147" data-attributes="member: 11010"><p>You could definitely take the ideals, bonds, flaws, personality bit from PC creation. But however you want to build the rival parties depends on what you'd like to do with them, and how time strapped you are IMO.</p><p></p><p>If you expect these rival parties to be a stick in the craw of the PCs, and expect to regularly rolling against them, building them as full PCs might be a good idea. I'd also feel this is the way to go if you can't find a combination you like from the NPCs as available in the books, you'll given free reign to build however you want, just as players do.</p><p></p><p>If you want them to act as nemeses to the PCs, or using them to instill the threat of their reputation upon the PCs, or something like that, I feel building them as NPCs, using NPCs as is from the books, or using NPCs with class features or magic items swapped out might be a good idea.</p><p></p><p>Rival parties are excellent, I'd really like a sourcebook from Wizards on rival parties, like what Pathfinder did with their Rival Guide.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7806147, member: 11010"] You could definitely take the ideals, bonds, flaws, personality bit from PC creation. But however you want to build the rival parties depends on what you'd like to do with them, and how time strapped you are IMO. If you expect these rival parties to be a stick in the craw of the PCs, and expect to regularly rolling against them, building them as full PCs might be a good idea. I'd also feel this is the way to go if you can't find a combination you like from the NPCs as available in the books, you'll given free reign to build however you want, just as players do. If you want them to act as nemeses to the PCs, or using them to instill the threat of their reputation upon the PCs, or something like that, I feel building them as NPCs, using NPCs as is from the books, or using NPCs with class features or magic items swapped out might be a good idea. Rival parties are excellent, I'd really like a sourcebook from Wizards on rival parties, like what Pathfinder did with their Rival Guide. [/QUOTE]
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Rival adventurers - should they be built like monsters or PCs?
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