Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rival adventurers - should they be built like monsters or PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7806154" data-attributes="member: 6779196"><p>Definitely. My plan is to have confrontations with the other adventurers occur in place of or possibly in addition to random encounters, and if my players decide to attack them, that’s their prerogative. I don’t anticipate that happening, as my players tend to attempt to negotiate peacefully first with anything that wears pants. One of the rival groups will also be comprised of dwarves from the clan that hired them back in Forge of Fury, so unless my players <em>really</em> want Whelm for themselves, they’re likely to end up cooperating with that group. I haven’t made any final decisions about the other two groups, other than the fact that I want one to be primarily interested in Wave and one in Blackrazor. I also want one of them (probably the ones after Blackrazor) to be more confrontational than the others.</p><p></p><p>If it does come down to combat, I will be playing all of these NPCs with the primary goal of securing the relic they are there for and getting out of the dungeon with it and as many of their party members alive as possible. Securing the other two relics will be secondary to each group, and they will be willing to compromise on it if doing so will help them achieve their primary goal. And with the possible exception of the group going for Blackrazor, they will aim to incapacitate their competition rather than killing them if possible.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7806154, member: 6779196"] Definitely. My plan is to have confrontations with the other adventurers occur in place of or possibly in addition to random encounters, and if my players decide to attack them, that’s their prerogative. I don’t anticipate that happening, as my players tend to attempt to negotiate peacefully first with anything that wears pants. One of the rival groups will also be comprised of dwarves from the clan that hired them back in Forge of Fury, so unless my players [i]really[/i] want Whelm for themselves, they’re likely to end up cooperating with that group. I haven’t made any final decisions about the other two groups, other than the fact that I want one to be primarily interested in Wave and one in Blackrazor. I also want one of them (probably the ones after Blackrazor) to be more confrontational than the others. If it does come down to combat, I will be playing all of these NPCs with the primary goal of securing the relic they are there for and getting out of the dungeon with it and as many of their party members alive as possible. Securing the other two relics will be secondary to each group, and they will be willing to compromise on it if doing so will help them achieve their primary goal. And with the possible exception of the group going for Blackrazor, they will aim to incapacitate their competition rather than killing them if possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rival adventurers - should they be built like monsters or PCs?
Top