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General Tabletop Discussion
*Dungeons & Dragons
Rival adventurers - should they be built like monsters or PCs?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7806167" data-attributes="member: 6683613"><p>I use the PC rules if the characters in question are full-on adventurers like the PCs: leading intense, active lives filled with travel and danger and new experiences that tend to cram their stat block full of abilities.</p><p></p><p>I use NPC/monster rules for characters who, while potentially still very capable, don't have the career paths that sharpen them to the same fine edge as PCs, and so only have one or a handful of special tricks. Your typical soldiers, knights, barbarian warriors, hedge mages, <em>et cetera</em>.</p><p></p><p>From the sound of it, here we're looking at the former.</p><p></p><p>Regarding the disagreement between [USER=29398]@Lanefan[/USER] and [USER=53176]@Leatherhead[/USER], I should point out that using the PC rules doesn't mean you are limited to the exact classes and feats and spells enumerated in the Player's Handbook. Want a "Red Dragon's Revenge" attack? Call it a bespoke feat, or eldritch knight spell, or subclass feature. For me the PC/NPC distinction is pretty strictly about ability density (and some system math), rather than what rules you can and cannot use. Because you're the DM. The rules answer to you, not the other way around.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7806167, member: 6683613"] I use the PC rules if the characters in question are full-on adventurers like the PCs: leading intense, active lives filled with travel and danger and new experiences that tend to cram their stat block full of abilities. I use NPC/monster rules for characters who, while potentially still very capable, don't have the career paths that sharpen them to the same fine edge as PCs, and so only have one or a handful of special tricks. Your typical soldiers, knights, barbarian warriors, hedge mages, [I]et cetera[/I]. From the sound of it, here we're looking at the former. Regarding the disagreement between [USER=29398]@Lanefan[/USER] and [USER=53176]@Leatherhead[/USER], I should point out that using the PC rules doesn't mean you are limited to the exact classes and feats and spells enumerated in the Player's Handbook. Want a "Red Dragon's Revenge" attack? Call it a bespoke feat, or eldritch knight spell, or subclass feature. For me the PC/NPC distinction is pretty strictly about ability density (and some system math), rather than what rules you can and cannot use. Because you're the DM. The rules answer to you, not the other way around. [/QUOTE]
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Rival adventurers - should they be built like monsters or PCs?
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