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General Tabletop Discussion
*Dungeons & Dragons
Rival adventurers - should they be built like monsters or PCs?
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<blockquote data-quote="Charlaquin" data-source="post: 7806697" data-attributes="member: 6779196"><p>Yeah. Any of them have the potential to become hostile depending on how the players navigate their encounters with these other groups, but I wanted one to be willing to cooperate unless given a reason not to, one to be hostile by default and unlikely to be convinced to cooperate, and one that starts out indifferent and could equally likely swing either way. Partly for the sake of variety and partly because the survivors are all going to end up needing to work together later to successfully clear the Doomvault. </p><p></p><p></p><p>Fair enough I suppose, but I would consider that a very strong argument in favor of building them with monster stat blocks, since it’s not a compelling reason to me.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7806697, member: 6779196"] Yeah. Any of them have the potential to become hostile depending on how the players navigate their encounters with these other groups, but I wanted one to be willing to cooperate unless given a reason not to, one to be hostile by default and unlikely to be convinced to cooperate, and one that starts out indifferent and could equally likely swing either way. Partly for the sake of variety and partly because the survivors are all going to end up needing to work together later to successfully clear the Doomvault. Fair enough I suppose, but I would consider that a very strong argument in favor of building them with monster stat blocks, since it’s not a compelling reason to me. [/QUOTE]
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Rival adventurers - should they be built like monsters or PCs?
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