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<blockquote data-quote="pukunui" data-source="post: 8706362" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>One of the supposed selling points of <em>Critical Role: Call of the Netherdeep </em>is the rival adventuring party.</p><p></p><p>However, according to Justin Alexander, the concept doesn’t really work as written because the rivals are most likely going to wind up dead (if hostile), superfluous (if indifferent), or as challenge-breaking DMPCs (if friendly).</p><p></p><p>I do not own Netherdeep so I can’t read it for myself. I am, however, running <em>Waterdeep: Dungeon of the Mad Mage</em>, and I would like to insert a rival adventuring party, but I am unsure how best to do it.</p><p></p><p>If the two parties come into conflict, one side is likely to defeat the other, and the losing side can’t teleport away due to Halaster’s restrictions on magic in the dungeon. So basically a fight between the two parties will almost surely end in defeat for one side, and that side will almost certainly be the NPC rivals unless I make them much stronger than the PCs.</p><p></p><p>So what I would like is some advice on how to use a rival adventuring party effectively (and how to keep them alive for more than one encounter).</p></blockquote><p></p>
[QUOTE="pukunui, post: 8706362, member: 54629"] Hi all, One of the supposed selling points of [I]Critical Role: Call of the Netherdeep [/I]is the rival adventuring party. However, according to Justin Alexander, the concept doesn’t really work as written because the rivals are most likely going to wind up dead (if hostile), superfluous (if indifferent), or as challenge-breaking DMPCs (if friendly). I do not own Netherdeep so I can’t read it for myself. I am, however, running [I]Waterdeep: Dungeon of the Mad Mage[/I], and I would like to insert a rival adventuring party, but I am unsure how best to do it. If the two parties come into conflict, one side is likely to defeat the other, and the losing side can’t teleport away due to Halaster’s restrictions on magic in the dungeon. So basically a fight between the two parties will almost surely end in defeat for one side, and that side will almost certainly be the NPC rivals unless I make them much stronger than the PCs. So what I would like is some advice on how to use a rival adventuring party effectively (and how to keep them alive for more than one encounter). [/QUOTE]
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