Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
River rapids!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6667733" data-attributes="member: 20323"><p>Good ideas from [MENTION=97077]iserith[/MENTION], and a fist bump (or maybe a head tap would be more appropriate) to fellow river guide [MENTION=57361]Melhaic[/MENTION]. I was a guide on the American River 2003-2004, and the Kern River 2004-2005.</p><p></p><p>I would suggest you actually map out the rapids in some detail, with various challenges (e.g. massive wave) or currents (e.g. eddy) drawn onto it along the way. You could do this in advance or on the fly. However, if you do it in advance, keep the section of the river the PCs cannot see covered with black paper.</p><p></p><p>Then according to the PCs' Perception/Survival checks (or according to their backgrounds or familiarity with the region), reveal a certain amount of the map including the obstacles coming ahead. This reflects sighting the river on the fly, which I think is the feel you're going for (e.g. rather than scouting in advance, which would be the prudent thing to do!).</p><p></p><p>Allow the PCs to take different exploration-type roles aboard the raft.</p><p></p><p>The oarsman can control heading.</p><p>A scout/spotter can call out hazards in advance.</p><p>Paddlers can push off rocks to avoid hitting them, and can alter the speed of the raft.</p><p>Maybe spellcasters can fill a special role.</p><p>If you want gear management to be a thing, you could have a supporting "gear boat" or "gear master" who makes sure they don't lose gear at perilous sections of the rapids.</p><p></p><p>Lastly, I'd use the vehicle rules on page 199 of the DMG as a guideline. In particular, I'd keep tabs on the raft's HP (and Damage Threshold, if any).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6667733, member: 20323"] Good ideas from [MENTION=97077]iserith[/MENTION], and a fist bump (or maybe a head tap would be more appropriate) to fellow river guide [MENTION=57361]Melhaic[/MENTION]. I was a guide on the American River 2003-2004, and the Kern River 2004-2005. I would suggest you actually map out the rapids in some detail, with various challenges (e.g. massive wave) or currents (e.g. eddy) drawn onto it along the way. You could do this in advance or on the fly. However, if you do it in advance, keep the section of the river the PCs cannot see covered with black paper. Then according to the PCs' Perception/Survival checks (or according to their backgrounds or familiarity with the region), reveal a certain amount of the map including the obstacles coming ahead. This reflects sighting the river on the fly, which I think is the feel you're going for (e.g. rather than scouting in advance, which would be the prudent thing to do!). Allow the PCs to take different exploration-type roles aboard the raft. The oarsman can control heading. A scout/spotter can call out hazards in advance. Paddlers can push off rocks to avoid hitting them, and can alter the speed of the raft. Maybe spellcasters can fill a special role. If you want gear management to be a thing, you could have a supporting "gear boat" or "gear master" who makes sure they don't lose gear at perilous sections of the rapids. Lastly, I'd use the vehicle rules on page 199 of the DMG as a guideline. In particular, I'd keep tabs on the raft's HP (and Damage Threshold, if any). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
River rapids!
Top