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Riveria: Denouement
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<blockquote data-quote="Lanefan" data-source="post: 3583288" data-attributes="member: 29398"><p>Yep. I don't get into detail at all for the most part (the average is closer to 1 page per adventure, with the rest being taken up with backstory notes, mini-adventure notes, and so on) but there's enough for anyone who played in the game to remember what was going on, and anyone who didn't to at least get an idea of what happened. A typical bit of a hypothetical adventure log might look like:</p><p></p><p><strong>Mystery Island</strong> </p><p></p><p>Starting members (from <em>Keep On the Borderlands</em>): Elgorath(F-2), Fungorn(T-2), Grimshee(R-1), Halfbit(MU-2), Inskir(C-2)</p><p></p><p>Jera 4 757: Buy boat, set sail from Waterdeep. Elgorath seasick the whole trip.</p><p>Jer 7 Arrive at Mystery Island; Elgorath nearly drowns in his eagerness to get ashore.</p><p>. Explore, find signs of Orc presence but no Orcs. Orcs, however, find Party...</p><p>Jer 8 Orcs ambush Party at dawn. <strong>Elgorath killed</strong> and rest of Party barely survive. Return to boat, anchor in bay and sack out for 2 days.</p><p>Jer 10 More exploring, find and sack Orc village. Fungorn finds a poison trap the hard way; saved by a Grimshee herb. . Lots of loot.</p><p> [etc.]</p><p></p><p>Those 6 lines might represent 3-5 sessions of play...</p><p></p><p>If I logged in much more detail than that, three things would happen: one, I'd run out of paper; two, the reader would run out of patience; and three, the log wouldn't tell very much of the tale as I'd run out of time to write it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I tried this in early Riveria...it lasted till about session 100 or so, when I gave up and went to the short format; and that takes long enough.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3583288, member: 29398"] Yep. I don't get into detail at all for the most part (the average is closer to 1 page per adventure, with the rest being taken up with backstory notes, mini-adventure notes, and so on) but there's enough for anyone who played in the game to remember what was going on, and anyone who didn't to at least get an idea of what happened. A typical bit of a hypothetical adventure log might look like: [B]Mystery Island[/B] Starting members (from [I]Keep On the Borderlands[/I]): Elgorath(F-2), Fungorn(T-2), Grimshee(R-1), Halfbit(MU-2), Inskir(C-2) Jera 4 757: Buy boat, set sail from Waterdeep. Elgorath seasick the whole trip. Jer 7 Arrive at Mystery Island; Elgorath nearly drowns in his eagerness to get ashore. . Explore, find signs of Orc presence but no Orcs. Orcs, however, find Party... Jer 8 Orcs ambush Party at dawn. [B]Elgorath killed[/B] and rest of Party barely survive. Return to boat, anchor in bay and sack out for 2 days. Jer 10 More exploring, find and sack Orc village. Fungorn finds a poison trap the hard way; saved by a Grimshee herb. . Lots of loot. [etc.] Those 6 lines might represent 3-5 sessions of play... If I logged in much more detail than that, three things would happen: one, I'd run out of paper; two, the reader would run out of patience; and three, the log wouldn't tell very much of the tale as I'd run out of time to write it. :) I tried this in early Riveria...it lasted till about session 100 or so, when I gave up and went to the short format; and that takes long enough. Lanefan [/QUOTE]
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