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Rivers of London RPG: An Interview
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<blockquote data-quote="Bilharzia" data-source="post: 8112772" data-attributes="member: 6970322"><p>Mythras' roots lie in RQ2 and all later editions of RQ and BRP. When it first released as the latest edition of RuneQuest it was called "RuneQuest 6", as such it was the the first time RuneQuest got a full re-write from the ground up since RQ2 itself 30 years earlier. The first version of Mongoose RQ was written by entirely different authors than Mongoose RQII, and when those authors left Mongoose, RQ6 was written from scratch looking back at <em>all</em> previous editions, not just the preceding MRQII.</p><p></p><p>It's simply not true that the combat mechanics are "far removed" from BRP or older RQ editions. What is new is what was added - primarily the use of Special Effects, which were initially based on the "Special Success" attacks of Impale et. al from older RQ, but significantly expanded. Special effects are the big change which fans of Mythras are (obviously) keen on compared to the older combat system, but many other aspects are the same or very similar to BRP/RQ - the use of skills in combat, the attack and parry convention, hit locations and armour and hp per location. Some elements of combat and skills have been refined or condensed - combat skills in Mythras are not detailed per weapon attack and parry but grouped into one or more combat styles which group weapons together into a way of fighting.</p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8112772, member: 6970322"] Mythras' roots lie in RQ2 and all later editions of RQ and BRP. When it first released as the latest edition of RuneQuest it was called "RuneQuest 6", as such it was the the first time RuneQuest got a full re-write from the ground up since RQ2 itself 30 years earlier. The first version of Mongoose RQ was written by entirely different authors than Mongoose RQII, and when those authors left Mongoose, RQ6 was written from scratch looking back at [I]all[/I] previous editions, not just the preceding MRQII. It's simply not true that the combat mechanics are "far removed" from BRP or older RQ editions. What is new is what was added - primarily the use of Special Effects, which were initially based on the "Special Success" attacks of Impale et. al from older RQ, but significantly expanded. Special effects are the big change which fans of Mythras are (obviously) keen on compared to the older combat system, but many other aspects are the same or very similar to BRP/RQ - the use of skills in combat, the attack and parry convention, hit locations and armour and hp per location. Some elements of combat and skills have been refined or condensed - combat skills in Mythras are not detailed per weapon attack and parry but grouped into one or more combat styles which group weapons together into a way of fighting. [/QUOTE]
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Rivers of London RPG: An Interview
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