Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Rivers of London RPG: An Interview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="foolcat" data-source="post: 8112799" data-attributes="member: 7005182"><p>Back when I first got my hands on the RQ6 rule book, “<em>far removed</em>” was my impression exactly (coming from RQ3, which had been my go-to, setting-agnostic fantasy roleplaying system I used for worldbuilding and playing for the better part of a decade). Some examples:</p><ul> <li data-xf-list-type="ul">No trace of strike ranks whatsoever, the impact of weapon length gone, in their stead a characteristic-dependent action economy with heavy ramifications (getting only one or 3 actions per round is a huge difference)</li> <li data-xf-list-type="ul">But now there’s a damage reduction system based on differential weapon sizes</li> <li data-xf-list-type="ul">A special effects system based on random differences of success levels in place of preconceived statements of intent and maneuvering.</li> <li data-xf-list-type="ul">No more global hit points</li> </ul><p>Pretty hefty changes, which changes the look and feel of combat—in the eyes of some completely, all other things being equal. But that wasn’t the point.</p><p></p><p>The point is that when saying that Mythras, or Lyonesse in the example above, is “crunchy”, it’s hardly justifiable to think exactly the same way about BRP, which is a moving target depending on the set of (optional) rules involved. They <em>do</em> differ in some, but very substantial ways.</p><p></p><p>Not that <em>I</em> think of Mythras as being crunchy. Or it being crunchier as, say, the current implementation of RQG. There’s Mythras Imperative, which is sort of a sweet spot.</p></blockquote><p></p>
[QUOTE="foolcat, post: 8112799, member: 7005182"] Back when I first got my hands on the RQ6 rule book, “[I]far removed[/I]” was my impression exactly (coming from RQ3, which had been my go-to, setting-agnostic fantasy roleplaying system I used for worldbuilding and playing for the better part of a decade). Some examples: [LIST] [*]No trace of strike ranks whatsoever, the impact of weapon length gone, in their stead a characteristic-dependent action economy with heavy ramifications (getting only one or 3 actions per round is a huge difference) [*]But now there’s a damage reduction system based on differential weapon sizes [*]A special effects system based on random differences of success levels in place of preconceived statements of intent and maneuvering. [*]No more global hit points [/LIST] Pretty hefty changes, which changes the look and feel of combat—in the eyes of some completely, all other things being equal. But that wasn’t the point. The point is that when saying that Mythras, or Lyonesse in the example above, is “crunchy”, it’s hardly justifiable to think exactly the same way about BRP, which is a moving target depending on the set of (optional) rules involved. They [I]do[/I] differ in some, but very substantial ways. Not that [I]I[/I] think of Mythras as being crunchy. Or it being crunchier as, say, the current implementation of RQG. There’s Mythras Imperative, which is sort of a sweet spot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rivers of London RPG: An Interview
Top