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Rivers of London RPG: An Interview
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<blockquote data-quote="Bilharzia" data-source="post: 8113414" data-attributes="member: 6970322"><p>I don't disagree the main Mythras rulebook went a bit overboard with the font size reduction, when it was RuneQuest 6 the text size was comfortable, but with the name change the page count was reduced by 200 pages! from 500 to 300. At the time it was for print cost reasons, but in the days of 700 page rulebooks (Zweihander), 500 pages seems comparatively modest. The bigger style RQ6 supplements are still available and use the larger layout style, I have also noticed the more recent books are an easier read, like Lyonesse. Most of my reading is on PDF so I don't notice that much.</p><p></p><p>It's not that Mythras is more crunchy than BRP, it's that BRP is more variant than might be imagined. "BRP" is not a single system but a collection of rules options from different publications, starting with RQ itself and the BRP white pamphlet. Mythras is more consistent and in some areas <em>less</em> crunchy than say, RuneQuest in Glorantha. Mythras uses opposed rolls instead of the resistance table, it groups weapon skills into one or two Combat Styles which use a single skill, it uses weapon sizes instead of calculating weapon hp attrition, it consolidates a number of related skills into one, so Scan, Spot Hidden and Search skills from RQ2/3/RQG are covered by the single Perception skill in Mythras. So I don't agree that it's by default more complex, or crunchy, in most areas it's actually less so, and it's more consistent. If you look at how Mythras has organised the spirits and the Animism system, the way it treats Creatures and their abilities, it's approach to cults/colleges/organisations/brotherhoods and so on, is a far more consistent and comprehensive treatment than you can find in any other BRP/RQ variant. Even the "latest" version of RQ in Glorantha is more of a patched version of RQ2 with some additions from HQ and RQ3 instead of a revised edition.</p><p></p><p>The exception for Mythras is with combat which is more detailed than most BRP systems, certainly potentially more complex, but it's also more interesting and more decisive. Older editions of RQ suffered from magic-enhancement bloat and hp-attrition wars which Mythras has strenuously avoided by being careful about stacking rules, you can't produce the abominations you could produce in RQ3 (see the Lunar Coders from 'Strangers in Prax'). Of course Mythras is 'different' but so is every BRP game from each other.</p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8113414, member: 6970322"] I don't disagree the main Mythras rulebook went a bit overboard with the font size reduction, when it was RuneQuest 6 the text size was comfortable, but with the name change the page count was reduced by 200 pages! from 500 to 300. At the time it was for print cost reasons, but in the days of 700 page rulebooks (Zweihander), 500 pages seems comparatively modest. The bigger style RQ6 supplements are still available and use the larger layout style, I have also noticed the more recent books are an easier read, like Lyonesse. Most of my reading is on PDF so I don't notice that much. It's not that Mythras is more crunchy than BRP, it's that BRP is more variant than might be imagined. "BRP" is not a single system but a collection of rules options from different publications, starting with RQ itself and the BRP white pamphlet. Mythras is more consistent and in some areas [I]less[/I] crunchy than say, RuneQuest in Glorantha. Mythras uses opposed rolls instead of the resistance table, it groups weapon skills into one or two Combat Styles which use a single skill, it uses weapon sizes instead of calculating weapon hp attrition, it consolidates a number of related skills into one, so Scan, Spot Hidden and Search skills from RQ2/3/RQG are covered by the single Perception skill in Mythras. So I don't agree that it's by default more complex, or crunchy, in most areas it's actually less so, and it's more consistent. If you look at how Mythras has organised the spirits and the Animism system, the way it treats Creatures and their abilities, it's approach to cults/colleges/organisations/brotherhoods and so on, is a far more consistent and comprehensive treatment than you can find in any other BRP/RQ variant. Even the "latest" version of RQ in Glorantha is more of a patched version of RQ2 with some additions from HQ and RQ3 instead of a revised edition. The exception for Mythras is with combat which is more detailed than most BRP systems, certainly potentially more complex, but it's also more interesting and more decisive. Older editions of RQ suffered from magic-enhancement bloat and hp-attrition wars which Mythras has strenuously avoided by being careful about stacking rules, you can't produce the abominations you could produce in RQ3 (see the Lunar Coders from 'Strangers in Prax'). Of course Mythras is 'different' but so is every BRP game from each other. [/QUOTE]
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