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RJK'S Cairn of the Skeleton King
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<blockquote data-quote="DM_Matt" data-source="post: 3350101" data-attributes="member: 1213"><p>Action change: I use Dark Knowledge (Foe), the ready an action to use my 5-foot-step and my acid splatter if any of them get into range to do that (25ft)</p><p></p><p><span style="color: RoyalBlue">"Aim for the sinews! They are softer than bone and the eaiest way break skeletons into pieces"</span></p><p></p><p>[sblock] Knowledge (Religion) = +16. If the result is >= 15, I and my allies gain +1d6 on all weapon attacks (including spells tahst require attack rolls, since they count as weapons) against one type of undead (other checks yield other types) for one minute. If the result is >= 25, they get +2d6, and if the result is >= 35, they get +3d6</p><p></p><p>Acid Splatter deals 4d6dmg on a sucessful +6 ranged touch attack (or +8 if you think I would still have blessed aim cast from the last fight), plus the Foe bonus. Since it is from a feat, it is a supernatural ability that draws on prepared spalls rather than a spell per se, so Bane Magic probably does not come into play, though you obviously may rule otherwise[/sblock]</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3350101, member: 1213"] Action change: I use Dark Knowledge (Foe), the ready an action to use my 5-foot-step and my acid splatter if any of them get into range to do that (25ft) [COLOR=RoyalBlue]"Aim for the sinews! They are softer than bone and the eaiest way break skeletons into pieces"[/COLOR] [sblock] Knowledge (Religion) = +16. If the result is >= 15, I and my allies gain +1d6 on all weapon attacks (including spells tahst require attack rolls, since they count as weapons) against one type of undead (other checks yield other types) for one minute. If the result is >= 25, they get +2d6, and if the result is >= 35, they get +3d6 Acid Splatter deals 4d6dmg on a sucessful +6 ranged touch attack (or +8 if you think I would still have blessed aim cast from the last fight), plus the Foe bonus. Since it is from a feat, it is a supernatural ability that draws on prepared spalls rather than a spell per se, so Bane Magic probably does not come into play, though you obviously may rule otherwise[/sblock] [/QUOTE]
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