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[Ro3 4/24/2012] The Action Economy of D&D Next
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<blockquote data-quote="DEFCON 1" data-source="post: 5889428" data-attributes="member: 7006"><p>A couple things we need to remember...</p><p></p><p>The game is being built to play both with and without grid and miniatures. So many actions that we've gotten used to because of the grid... like 5 foot step/shifts, spellcasting or firing ranged weapons with melee range, OAs, etc... might not appear in the game in the same form anymore. So needing to change Move actions, or having Minor actions etc., might not also be necessary in the format we are currently used to. Things might be even simpler, because the intent is to be able to mentally visualize the game without needing to worry about those kinds of details.</p><p></p><p>The loss of Minor actions also doesn't really bother me... because it is a part of that 'DM empowerment' that they were talking about. Minor actions were created as a middle ground between actions that shouldn't get done more than once a turn but also shouldn't replace an attack action. Things like drawing/sheathing weapons, drinking potions and the like. Those maneuvers didn't deserve to make you lose your attack... but they also were quite capable of being abused by players who would steamroll over their DMs by insinuating that if they were Free actions, they could be done as many times as they wanted.</p><p></p><p>If the DM now really has the empowerment to tell his players that 'no, you can't drink more than one potion in your turn', even if the action to do so was categorized as 'Free'... then you no longer need the Minor action. It's a matter of giving DMs the benefit of the doubt and the empowerment that they can run their game using common sense.</p><p></p><p>Sure... that is asking A LOT for many DMs... many for whom common sense isn't actually all that common... but it does make the game simpler and faster. Which in the end is a good thing for many tables (even if one or two of them go careening out of control by power players trying to get away with 57 actions a turn because they claim the actions are 'Free', and thus should be allowed.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5889428, member: 7006"] A couple things we need to remember... The game is being built to play both with and without grid and miniatures. So many actions that we've gotten used to because of the grid... like 5 foot step/shifts, spellcasting or firing ranged weapons with melee range, OAs, etc... might not appear in the game in the same form anymore. So needing to change Move actions, or having Minor actions etc., might not also be necessary in the format we are currently used to. Things might be even simpler, because the intent is to be able to mentally visualize the game without needing to worry about those kinds of details. The loss of Minor actions also doesn't really bother me... because it is a part of that 'DM empowerment' that they were talking about. Minor actions were created as a middle ground between actions that shouldn't get done more than once a turn but also shouldn't replace an attack action. Things like drawing/sheathing weapons, drinking potions and the like. Those maneuvers didn't deserve to make you lose your attack... but they also were quite capable of being abused by players who would steamroll over their DMs by insinuating that if they were Free actions, they could be done as many times as they wanted. If the DM now really has the empowerment to tell his players that 'no, you can't drink more than one potion in your turn', even if the action to do so was categorized as 'Free'... then you no longer need the Minor action. It's a matter of giving DMs the benefit of the doubt and the empowerment that they can run their game using common sense. Sure... that is asking A LOT for many DMs... many for whom common sense isn't actually all that common... but it does make the game simpler and faster. Which in the end is a good thing for many tables (even if one or two of them go careening out of control by power players trying to get away with 57 actions a turn because they claim the actions are 'Free', and thus should be allowed.) [/QUOTE]
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[Ro3 4/24/2012] The Action Economy of D&D Next
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