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General Tabletop Discussion
*Dungeons & Dragons
[Ro3 4/24/2012] The Action Economy of D&D Next
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<blockquote data-quote="DEFCON 1" data-source="post: 5889466" data-attributes="member: 7006"><p>Yup. Which I think is a good thing. Common sense tells me that in the middle of combat I should be able to put my torch down in a useful place on the floor... I should be able to draw my weapon... I should be able to take out and pop open a potion and drink it... I should be able to open a door and close it behind me... I should be able to flip a lever or slice a rope... all kinds of things like this, WITHOUT giving up my attack action for the round. But at the same time, I shouldn't be able to do ALL of that in a single turn either. And that's where the empowerment of the DM comes in to tell me that even though all of these things are "not an action"... doesn't mean I can do EVERYTHING I want in that single turn. Pick one or two and we're good to go.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5889466, member: 7006"] Yup. Which I think is a good thing. Common sense tells me that in the middle of combat I should be able to put my torch down in a useful place on the floor... I should be able to draw my weapon... I should be able to take out and pop open a potion and drink it... I should be able to open a door and close it behind me... I should be able to flip a lever or slice a rope... all kinds of things like this, WITHOUT giving up my attack action for the round. But at the same time, I shouldn't be able to do ALL of that in a single turn either. And that's where the empowerment of the DM comes in to tell me that even though all of these things are "not an action"... doesn't mean I can do EVERYTHING I want in that single turn. Pick one or two and we're good to go. [/QUOTE]
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[Ro3 4/24/2012] The Action Economy of D&D Next
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