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[Ro3 4/24/2012] The Action Economy of D&D Next
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<blockquote data-quote="The Little Raven" data-source="post: 5889763" data-attributes="member: 10095"><p>Also can be incredibly boring, particularly when you have to sacrifice that action for something small, like opening a door, or drinking a potion, or retrieving an item from your pouch. Or, let's say you don't move, and that move action is now useless since its only use is movement (rather than other equivalent actions).</p><p></p><p></p><p></p><p>I don't see this being any better, except they've excised some terms. They'll make move actions movement stuff only... until they run into actions that don't justify a standard action, but aren't good enough to be a free action, and they'll end up assigning it to move action anyhow. Or they'll pull a 3e and add new actions mid-edition to compensate. Or include them in the tactical combat module.</p><p></p><p>I agree they could rework triggered/immediate/free/no actions a bit to reduce the number of categories and discrete rules, but removing minor actions forces a lot of rather minor actions to consume a far larger chunk of the action economy than they should.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 5889763, member: 10095"] Also can be incredibly boring, particularly when you have to sacrifice that action for something small, like opening a door, or drinking a potion, or retrieving an item from your pouch. Or, let's say you don't move, and that move action is now useless since its only use is movement (rather than other equivalent actions). I don't see this being any better, except they've excised some terms. They'll make move actions movement stuff only... until they run into actions that don't justify a standard action, but aren't good enough to be a free action, and they'll end up assigning it to move action anyhow. Or they'll pull a 3e and add new actions mid-edition to compensate. Or include them in the tactical combat module. I agree they could rework triggered/immediate/free/no actions a bit to reduce the number of categories and discrete rules, but removing minor actions forces a lot of rather minor actions to consume a far larger chunk of the action economy than they should. [/QUOTE]
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[Ro3 4/24/2012] The Action Economy of D&D Next
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