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General Tabletop Discussion
*Dungeons & Dragons
[Ro3 4/24/2012] The Action Economy of D&D Next
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<blockquote data-quote="dkyle" data-source="post: 5889773" data-attributes="member: 70707"><p>Both are entirely reasonable things to give feedback on.</p><p></p><p>More specifically, though, we're giving feedback on <em>possible</em> 5E game rules.</p><p></p><p></p><p></p><p>So?</p><p></p><p>"You can only attack, then move" is a rule, that was described in the article. Some gave feedback on it. That feedback is valid whether the rule ends up in 5E or not.</p><p></p><p>"You can attack and move during a turn, whatever order" is a different rule, that was not exactly described in the article, but was a reasonable guess based on what was written. Some gave feedback on it. That feedback is valid whether the rule ends up in 5E or not.</p><p></p><p>At this point, there are no certain rules for 5E. That does not mean we should not give feedback on specific rules, especially ones described in official articles.</p><p></p><p></p><p></p><p>First, the article says "can", as in, optional.</p><p></p><p>Second, it says "move up to your speed". Moving 0' is "up to" any speed.</p><p></p><p>Finally, "You attack first, then move" is a far more reasonable rule than "Everyone must move 5 feet every turn". The former could conceivably work in an RPG, and some games do have strict turn structures like that. The latter is just silly.</p><p></p><p></p><p></p><p>This is silly. Not just because Speed was in fact mentioned several times, but also because lack of statement of a rule, in this context, is not a statement of a rule, or evidence of a lack of rule.</p><p></p><p>However, someone saying "If they're removing Speed from the game, I think that's a bad idea", that would be perfectly valid feedback. Some RPGs in fact do not specify "speed".</p><p></p><p></p><p></p><p>Except that the article included what is clearly a specific rule. That the statement of the rule was incomplete, and was not the actual rule being considered for 5E, is unfortunate.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5889773, member: 70707"] Both are entirely reasonable things to give feedback on. More specifically, though, we're giving feedback on [i]possible[/i] 5E game rules. So? "You can only attack, then move" is a rule, that was described in the article. Some gave feedback on it. That feedback is valid whether the rule ends up in 5E or not. "You can attack and move during a turn, whatever order" is a different rule, that was not exactly described in the article, but was a reasonable guess based on what was written. Some gave feedback on it. That feedback is valid whether the rule ends up in 5E or not. At this point, there are no certain rules for 5E. That does not mean we should not give feedback on specific rules, especially ones described in official articles. First, the article says "can", as in, optional. Second, it says "move up to your speed". Moving 0' is "up to" any speed. Finally, "You attack first, then move" is a far more reasonable rule than "Everyone must move 5 feet every turn". The former could conceivably work in an RPG, and some games do have strict turn structures like that. The latter is just silly. This is silly. Not just because Speed was in fact mentioned several times, but also because lack of statement of a rule, in this context, is not a statement of a rule, or evidence of a lack of rule. However, someone saying "If they're removing Speed from the game, I think that's a bad idea", that would be perfectly valid feedback. Some RPGs in fact do not specify "speed". Except that the article included what is clearly a specific rule. That the statement of the rule was incomplete, and was not the actual rule being considered for 5E, is unfortunate. [/QUOTE]
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[Ro3 4/24/2012] The Action Economy of D&D Next
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