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General Tabletop Discussion
*Dungeons & Dragons
[Ro3 4/24/2012] The Action Economy of D&D Next
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<blockquote data-quote="Dausuul" data-source="post: 5889799" data-attributes="member: 58197"><p>If you're in a dungeon or similar setting and you <em>don't</em> have your weapon drawn and readied, you're stupid. Why on earth would you put your sword away if you might be jumped by a horde of goblins at any moment?</p><p></p><p>If you're relaxing in a tavern... well, either your group worries about things like terrifying all the other patrons and starting a riot, or it doesn't. If it does, you have a good reason to put your sword away. If not, you really will have your weapon in hand at all times, but nobody cares so it doesn't matter.</p><p></p><p>Quick Draw is an excellent example of what I said above about the need for soul-searching. Contrary to your assertion, it's not inevitable. We don't have to have Quick Draw. The game works just fine without it, and in fact I have rarely seen anyone take Quick Draw in either 3E or 4E. It is a cool and flavorful ability, however... which just happens to require an extension of the action economy. And there will be many other abilities in a similar vein. So the designers need to ask themselves if they can make a pledge to strictly limit such abilities and stick to that pledge. If so, awesome. If not, acknowledge the fact.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5889799, member: 58197"] If you're in a dungeon or similar setting and you [i]don't[/i] have your weapon drawn and readied, you're stupid. Why on earth would you put your sword away if you might be jumped by a horde of goblins at any moment? If you're relaxing in a tavern... well, either your group worries about things like terrifying all the other patrons and starting a riot, or it doesn't. If it does, you have a good reason to put your sword away. If not, you really will have your weapon in hand at all times, but nobody cares so it doesn't matter. Quick Draw is an excellent example of what I said above about the need for soul-searching. Contrary to your assertion, it's not inevitable. We don't have to have Quick Draw. The game works just fine without it, and in fact I have rarely seen anyone take Quick Draw in either 3E or 4E. It is a cool and flavorful ability, however... which just happens to require an extension of the action economy. And there will be many other abilities in a similar vein. So the designers need to ask themselves if they can make a pledge to strictly limit such abilities and stick to that pledge. If so, awesome. If not, acknowledge the fact. [/QUOTE]
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[Ro3 4/24/2012] The Action Economy of D&D Next
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