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General Tabletop Discussion
*Dungeons & Dragons
[Ro3 4/24/2012] The Action Economy of D&D Next
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<blockquote data-quote="UngeheuerLich" data-source="post: 5889812" data-attributes="member: 59057"><p>Huch?</p><p></p><p>Strange things to wonder.</p><p></p><p>Attack of opportunities will be in... i am very certain about that. Swordmage Aegis and Hunter´s Quarry... both were nice ideas, but rather stupid in the end. Why not simply say, that the ranger deals 1d6 on his first attack, if he attacks the nearest foe. Why not just state, that each round, the swordmage choses a creature to ward?</p><p></p><p>Minor action juggling was very bad in actual play. Usually nothing bad had happened, if you could take two or 3 minor actions in a single turn.</p><p>Also the 1 free action attack per turn and the vast number of minor action attacks undermined the economy.</p><p></p><p>Also I have to commend Firelance for his considerations about attack -> move in this particular order.</p><p></p><p>Old versions of D&D had something similar IIRC (maybe it was rolemaster)</p><p></p><p>Initiative was split by action phases:</p><p></p><p>1st ranged phase</p><p>1st move phase</p><p>melee phase</p><p>2nd move phase</p><p>2nd ranged phase</p><p></p><p>or something like that.</p><p></p><p>Initiative is just a way to break a continous flow of time into chunks.</p><p>I believe too many phases is clunky, but there could an argument beeing made about following initiative resolution</p><p></p><p>1. Attack phase: (best initiative goes first)</p><p></p><p>2. Movement phase: (best initiative goes last)</p><p></p><p>Charges happen in the attack phase.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5889812, member: 59057"] Huch? Strange things to wonder. Attack of opportunities will be in... i am very certain about that. Swordmage Aegis and Hunter´s Quarry... both were nice ideas, but rather stupid in the end. Why not simply say, that the ranger deals 1d6 on his first attack, if he attacks the nearest foe. Why not just state, that each round, the swordmage choses a creature to ward? Minor action juggling was very bad in actual play. Usually nothing bad had happened, if you could take two or 3 minor actions in a single turn. Also the 1 free action attack per turn and the vast number of minor action attacks undermined the economy. Also I have to commend Firelance for his considerations about attack -> move in this particular order. Old versions of D&D had something similar IIRC (maybe it was rolemaster) Initiative was split by action phases: 1st ranged phase 1st move phase melee phase 2nd move phase 2nd ranged phase or something like that. Initiative is just a way to break a continous flow of time into chunks. I believe too many phases is clunky, but there could an argument beeing made about following initiative resolution 1. Attack phase: (best initiative goes first) 2. Movement phase: (best initiative goes last) Charges happen in the attack phase. [/QUOTE]
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[Ro3 4/24/2012] The Action Economy of D&D Next
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