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General Tabletop Discussion
*Dungeons & Dragons
[Ro3 4/24/2012] The Action Economy of D&D Next
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<blockquote data-quote="Redbadge" data-source="post: 5889839" data-attributes="member: 61463"><p>I was working from the descriptions I've seen (or inferred?) of the proposed system, intended by the designers to make combat quicker and simpler:</p><p></p><p>You get a single action and a single move on your turn, and *everything* is an "action," from opening a door, to retrieving a potion, to drinking a potion, and yes, to drawing a weapon.</p><p></p><p>And if these simple, one-time, easy to resolve actions include some number of extra actions rolled into them, then I'm thinking I'll have to adjust my perspective to see how it's quicker and easier to resolve.</p><p></p><p>Just so you know, I <u>do</u> think the following is very quick and easy to follow, which is the system that I've envisioned as they discuss the new action economy:</p><p></p><p>John: I'll move in front of the wizard and draw my weapon.</p><p>Jack: I'll move behind that cover and load my crossbow.</p><p>Jill: I'll move adjacent to the other door and see if it is locked.</p><p>Jane: I'll cast Fireball on those three gnolls.</p><p></p><p>However, I'm just trying to think of the merits and potential drawbacks of such a system, if it is anything like what they intend, through friendly EnWorld discussion.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5889839, member: 61463"] I was working from the descriptions I've seen (or inferred?) of the proposed system, intended by the designers to make combat quicker and simpler: You get a single action and a single move on your turn, and *everything* is an "action," from opening a door, to retrieving a potion, to drinking a potion, and yes, to drawing a weapon. And if these simple, one-time, easy to resolve actions include some number of extra actions rolled into them, then I'm thinking I'll have to adjust my perspective to see how it's quicker and easier to resolve. Just so you know, I [U]do[/U] think the following is very quick and easy to follow, which is the system that I've envisioned as they discuss the new action economy: John: I'll move in front of the wizard and draw my weapon. Jack: I'll move behind that cover and load my crossbow. Jill: I'll move adjacent to the other door and see if it is locked. Jane: I'll cast Fireball on those three gnolls. However, I'm just trying to think of the merits and potential drawbacks of such a system, if it is anything like what they intend, through friendly EnWorld discussion. [/QUOTE]
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[Ro3 4/24/2012] The Action Economy of D&D Next
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