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General Tabletop Discussion
*Dungeons & Dragons
[Ro3 4/24/2012] The Action Economy of D&D Next
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<blockquote data-quote="Blackwarder" data-source="post: 5889852" data-attributes="member: 6688285"><p>I think that you are taking it all wrong, and as I've said before I think it's due to the fact that we all got used to think about the combat round lasting only six seconds, in those time increments taking an action to draw a sword, load a bow or retrieving a potion seems logical but if your round is one minute long than doing all of that stuff could just be rolled into a major action, just like in the example I quoted in my earlier post from 2e PHB, it might seems like the fighter there did a lot of things but basically he taken a move action to withdraw (while a buddy covered him) and than an action to takeout a potion and drink it, they even rolled leaving the backpack behind and picking up his sword in the same round.</p><p></p><p>I don't know about you, but to me it seems that if you want a core game with simplified yet interesting and flexible rules than rolling all of those actions into a common sense narrative is the key and I think that the guys at WotC try to do just that with a system that was in uses in 2e.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5889852, member: 6688285"] I think that you are taking it all wrong, and as I've said before I think it's due to the fact that we all got used to think about the combat round lasting only six seconds, in those time increments taking an action to draw a sword, load a bow or retrieving a potion seems logical but if your round is one minute long than doing all of that stuff could just be rolled into a major action, just like in the example I quoted in my earlier post from 2e PHB, it might seems like the fighter there did a lot of things but basically he taken a move action to withdraw (while a buddy covered him) and than an action to takeout a potion and drink it, they even rolled leaving the backpack behind and picking up his sword in the same round. I don't know about you, but to me it seems that if you want a core game with simplified yet interesting and flexible rules than rolling all of those actions into a common sense narrative is the key and I think that the guys at WotC try to do just that with a system that was in uses in 2e. Warder [/QUOTE]
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[Ro3 4/24/2012] The Action Economy of D&D Next
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