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[Ro3 4/24/2012] The Action Economy of D&D Next
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<blockquote data-quote="Redbadge" data-source="post: 5890925" data-attributes="member: 61463"><p>Right, we've been discussing some of their pretty wild hypotheticals; i.e. one (and only one) action a turn, or possibly, movement <u>plus</u> one action a turn (however, to speed up play these "standard" actions include drawing a weapon/opening a door, as well as attacking).</p><p></p><p>However, it looks like they are settling on one standard action, one move action, and one or more free/minor actions. Of course the only difference between this system and 3.x/4e is that instead of various types of actions being codified in the rules, the DM gets to choose whether or not a PC action is classified as standard, move, or minor/free.</p><p></p><p>I guess the theory is that with this system, the players <u>won't</u> try to do as much on their turn as possible, and that debate amongst players/DMs <u>will not</u> arise during play about the categorization of options, and that play will move much faster if the players <u>don't</u> already know what is possible on their turn without consultations with the DM (which may or may not include sprinklings of common sense about the economy actions, either from the players or the DM).</p><p></p><p>IMO, the system where they are at now (as I understand it) will not result in any of things. It's much more interesting to discuss the extreme hypotheticals (including attack <u>then</u> move), instead of discussing the merits of this new and different system which isn't new and different at all.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5890925, member: 61463"] Right, we've been discussing some of their pretty wild hypotheticals; i.e. one (and only one) action a turn, or possibly, movement [U]plus[/U] one action a turn (however, to speed up play these "standard" actions include drawing a weapon/opening a door, as well as attacking). However, it looks like they are settling on one standard action, one move action, and one or more free/minor actions. Of course the only difference between this system and 3.x/4e is that instead of various types of actions being codified in the rules, the DM gets to choose whether or not a PC action is classified as standard, move, or minor/free. I guess the theory is that with this system, the players [U]won't[/U] try to do as much on their turn as possible, and that debate amongst players/DMs [U]will not[/U] arise during play about the categorization of options, and that play will move much faster if the players [U]don't[/U] already know what is possible on their turn without consultations with the DM (which may or may not include sprinklings of common sense about the economy actions, either from the players or the DM). IMO, the system where they are at now (as I understand it) will not result in any of things. It's much more interesting to discuss the extreme hypotheticals (including attack [U]then[/U] move), instead of discussing the merits of this new and different system which isn't new and different at all. [/QUOTE]
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[Ro3 4/24/2012] The Action Economy of D&D Next
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