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[Ro3 5/15] Traits? lol wut?
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<blockquote data-quote="dkyle" data-source="post: 5910825" data-attributes="member: 70707"><p>Yep. I was about to go hunt this down for the folks upthread. Traits are not a new concept (they're Interaction feats), but it looks like they're looking more seriously at using them. That blog post suggests them as one of several alternative designs.</p><p></p><p>I'm very glad to see this Ro3. The Feats/Skills/Traits design was my favorite from that blog post. I think putting Skills and Traits together in Background is fine. Even if every Background isn't 50/50 on each, I think that's OK. I think tradeoffs between exploration and interaction are OK, since they're likely to have similar mechanical weight to them. Tradeoffs with combat is what I dislike.</p><p></p><p>For classes, I hope they'll have similar amounts of non-combat bonuses for each class. I don't want tradeoffs between combat and non-combat within classes, there should be balance of combat vs. combat, non-combat vs. non-combat for classes. This means that Fighters should get Skill/Trait stuff too, not just Rogues.</p><p></p><p></p><p></p><p>I think the best solution here is to publish versions of the classes with a default Theme and Background built-in, just part of the progression.</p><p></p><p>So, for example: (Class/Theme/Background)</p><p></p><p>Fighter/Soldier/Athlete</p><p>Rogue/Cutthroat (Backstab)/Thief (usual thief skills package)</p><p>Cleric/Hunter of the Dead (gives Turn Undead, and Mace/Heavy Armor proficiency)/Preacher</p><p>Wizard/Mage (the generalist theme; specialist Wizards would be other themes)/Scholar</p></blockquote><p></p>
[QUOTE="dkyle, post: 5910825, member: 70707"] Yep. I was about to go hunt this down for the folks upthread. Traits are not a new concept (they're Interaction feats), but it looks like they're looking more seriously at using them. That blog post suggests them as one of several alternative designs. I'm very glad to see this Ro3. The Feats/Skills/Traits design was my favorite from that blog post. I think putting Skills and Traits together in Background is fine. Even if every Background isn't 50/50 on each, I think that's OK. I think tradeoffs between exploration and interaction are OK, since they're likely to have similar mechanical weight to them. Tradeoffs with combat is what I dislike. For classes, I hope they'll have similar amounts of non-combat bonuses for each class. I don't want tradeoffs between combat and non-combat within classes, there should be balance of combat vs. combat, non-combat vs. non-combat for classes. This means that Fighters should get Skill/Trait stuff too, not just Rogues. I think the best solution here is to publish versions of the classes with a default Theme and Background built-in, just part of the progression. So, for example: (Class/Theme/Background) Fighter/Soldier/Athlete Rogue/Cutthroat (Backstab)/Thief (usual thief skills package) Cleric/Hunter of the Dead (gives Turn Undead, and Mace/Heavy Armor proficiency)/Preacher Wizard/Mage (the generalist theme; specialist Wizards would be other themes)/Scholar [/QUOTE]
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[Ro3 5/15] Traits? lol wut?
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