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[Ro3 5/15] Traits? lol wut?
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<blockquote data-quote="hbarsquared" data-source="post: 5915984" data-attributes="member: 4550"><p>I believe "challenge difficulty" can easily be incorporated, too.</p><p></p><p>If you have a game where you "ignore backgrounds, feats, and such" and all you have is race+class, you have a choice:</p><ul> <li data-xf-list-type="ul">A more difficult and challenging, but still definitely possible, game, <em>or...</em></li> <li data-xf-list-type="ul">Subtract one monster of the party's level per encounter, <em>or...</em></li> <li data-xf-list-type="ul">(Using the Adventure-as-Gaming-Unit model) Subtract one encounter of the party's level per Adventure.</li> </ul><p>And if there is a module where you add another layer of powers onto your characters in addition to Background+Theme, then it's a simple matter of increasing the challenge difficulty by one: one additional encounter per adventure, or one additional monster per encounter?</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 5915984, member: 4550"] I believe "challenge difficulty" can easily be incorporated, too. If you have a game where you "ignore backgrounds, feats, and such" and all you have is race+class, you have a choice: [LIST] [*]A more difficult and challenging, but still definitely possible, game, [i]or...[/i] [*]Subtract one monster of the party's level per encounter, [i]or...[/i] [*](Using the Adventure-as-Gaming-Unit model) Subtract one encounter of the party's level per Adventure. [/LIST] And if there is a module where you add another layer of powers onto your characters in addition to Background+Theme, then it's a simple matter of increasing the challenge difficulty by one: one additional encounter per adventure, or one additional monster per encounter? [/QUOTE]
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[Ro3 5/15] Traits? lol wut?
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