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Road adventures -- advice?
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<blockquote data-quote="Quickleaf" data-source="post: 5648751" data-attributes="member: 20323"><p>Have you checked out LostSoul's "random terrain features of the natural world"? <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/271564-random-terrain-features-natural-world.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/271564-random-terrain-features-natural-world.html</a> Very cool and lots of adventure hooks.</p><p></p><p>One "en route" encounter I ran involved a ghost of a mage who died in mid-teleport; the ghost could create a loop in space, effectively trapping anyone on a particular road under the new moon...until the ghost was appeased or the new moon passed. While in the ghost's nether realm the PCs find themselves in the roles of the mage's companions, and each has some piece of a plot to assassinate the mage who is shepherding a young would-be sorceress to a wizard school. The way I played it the mage actually intended to sacrifice the young sorceress to steal her magic, and the rest of his party (aka the PCs) were actually the good guys trying to stop him. The sorceress caught wind of the plot and told the Mage (oops!) who killed off his companions one by one and raised them as zombies to kill each other.</p><p></p><p>When I ran this encounter the PCs were on horseback and when they entered the ghost's realm and realized what was going on, skeletal horsemen on shadow steeds began pursuing them, making this something of a chase scene.</p><p></p><p>This works as an en route encounter because of the nature of the ghost and the risk of losing time on the road. It also is a good hook to the wizard school in town - what became ofthe young sorceress, not to mention the mage's mansion?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5648751, member: 20323"] Have you checked out LostSoul's "random terrain features of the natural world"? [URL]http://www.enworld.org/forum/4e-fan-creations-house-rules/271564-random-terrain-features-natural-world.html[/URL] Very cool and lots of adventure hooks. One "en route" encounter I ran involved a ghost of a mage who died in mid-teleport; the ghost could create a loop in space, effectively trapping anyone on a particular road under the new moon...until the ghost was appeased or the new moon passed. While in the ghost's nether realm the PCs find themselves in the roles of the mage's companions, and each has some piece of a plot to assassinate the mage who is shepherding a young would-be sorceress to a wizard school. The way I played it the mage actually intended to sacrifice the young sorceress to steal her magic, and the rest of his party (aka the PCs) were actually the good guys trying to stop him. The sorceress caught wind of the plot and told the Mage (oops!) who killed off his companions one by one and raised them as zombies to kill each other. When I ran this encounter the PCs were on horseback and when they entered the ghost's realm and realized what was going on, skeletal horsemen on shadow steeds began pursuing them, making this something of a chase scene. This works as an en route encounter because of the nature of the ghost and the risk of losing time on the road. It also is a good hook to the wizard school in town - what became ofthe young sorceress, not to mention the mage's mansion? [/QUOTE]
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