Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Roasting the Realms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9837909" data-attributes="member: 6790260"><p>I think the big concern that would descend from most of this is: You run the risk of the players deciding that <em>nothing</em> they ever hear is correct--ever. That it's <em>all</em> lies, all the way down, every time. When faith is repeatedly repaid with betrayals or brutal revelations of the true situation, the lesson that teaches is "faith is a sucker's game". That's....a dangerous lesson to teach your players, because it pushes them much closer to murderhoboism.</p><p></p><p>I'm not saying this is guaranteed, or even necessarily likely. I do think it <em>is</em> likely if you don't head it off at the pass, but that's my biases talking. Regardless of those biases, the risk is definitely there--and even a small risk of such a thing needs to be taken seriously.</p><p></p><p>If you're prepared for a game where the players view all authority figures as inherently corrupt, or at least duplicitous and suspect, then awesome, no precautions needed. But if you aren't, I would suggest making sure that there's a genuine mix of things that truly deserve a "roast", things that deserve <em>way more</em> than a mere "roast", and things which don't really deserve that harsh response at all even if they do still need to improve.</p><p></p><p>As a good example of that, let's take a deity the party might interact with and consider how they could LOOK like a jerk, while truly being completely sincere about doing the right things for the right reasons, they just weren't perfect about it. I'll put my favorite on the chopping block: Bahamut. As a dragon, he's inclined to being acquisitive and protectionist, so maybe he tries to get certain groups "on side" by tempting them with investments into their infrastructure, with the expectation of repayment over time, but lenient terms etc. Unfortunately, he only vets the people who actually <em>come to speak to him</em>, not the actual leadership. So the party finds out that Bahamut has--from their perspective--given massive loans to Zhentarim shell companies that are using it to further their human-trafficking business. Looks pretty naughty word, right? What a defender of "Justice" and "Hope", <em>helping further the cause of slavery!</em> But the truth is, he was doing his best and simply overlooked checking the paper trail; he gave people the benefit of the doubt and they abused his trust. Having the players actually <em>see</em> Bahamut glowing with incandescent, righteous fury over being misled in this way would go a long way toward showing that the gods, even if they are imperfect, <em>can still be relied upon to be good</em>, if that's in their nature. That the gods, even when they err, are not inherently doing so out of malice, or laziness, or greed, or whatever else--but rather because they can make mistakes or get hoodwinked.</p><p></p><p>Point being, be careful undermining the moral authority of EVERY figure or group of interest. You're liable to make the world look like grey-and-black morality, and that risks very corrosive effects on player investment and attention.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9837909, member: 6790260"] I think the big concern that would descend from most of this is: You run the risk of the players deciding that [I]nothing[/I] they ever hear is correct--ever. That it's [I]all[/I] lies, all the way down, every time. When faith is repeatedly repaid with betrayals or brutal revelations of the true situation, the lesson that teaches is "faith is a sucker's game". That's....a dangerous lesson to teach your players, because it pushes them much closer to murderhoboism. I'm not saying this is guaranteed, or even necessarily likely. I do think it [I]is[/I] likely if you don't head it off at the pass, but that's my biases talking. Regardless of those biases, the risk is definitely there--and even a small risk of such a thing needs to be taken seriously. If you're prepared for a game where the players view all authority figures as inherently corrupt, or at least duplicitous and suspect, then awesome, no precautions needed. But if you aren't, I would suggest making sure that there's a genuine mix of things that truly deserve a "roast", things that deserve [I]way more[/I] than a mere "roast", and things which don't really deserve that harsh response at all even if they do still need to improve. As a good example of that, let's take a deity the party might interact with and consider how they could LOOK like a jerk, while truly being completely sincere about doing the right things for the right reasons, they just weren't perfect about it. I'll put my favorite on the chopping block: Bahamut. As a dragon, he's inclined to being acquisitive and protectionist, so maybe he tries to get certain groups "on side" by tempting them with investments into their infrastructure, with the expectation of repayment over time, but lenient terms etc. Unfortunately, he only vets the people who actually [I]come to speak to him[/I], not the actual leadership. So the party finds out that Bahamut has--from their perspective--given massive loans to Zhentarim shell companies that are using it to further their human-trafficking business. Looks pretty naughty word, right? What a defender of "Justice" and "Hope", [I]helping further the cause of slavery![/I] But the truth is, he was doing his best and simply overlooked checking the paper trail; he gave people the benefit of the doubt and they abused his trust. Having the players actually [I]see[/I] Bahamut glowing with incandescent, righteous fury over being misled in this way would go a long way toward showing that the gods, even if they are imperfect, [I]can still be relied upon to be good[/I], if that's in their nature. That the gods, even when they err, are not inherently doing so out of malice, or laziness, or greed, or whatever else--but rather because they can make mistakes or get hoodwinked. Point being, be careful undermining the moral authority of EVERY figure or group of interest. You're liable to make the world look like grey-and-black morality, and that risks very corrosive effects on player investment and attention. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roasting the Realms
Top