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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rob Heinsoo on 4E PHB
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<blockquote data-quote="adamda" data-source="post: 4084896" data-attributes="member: 22066"><p>For those who don't have the time/ability/interest in watching the YouTube video, let me see if I can list off some of the vague facts thrown in there by Heinsoo. He isn't one to divulge secrets as much as others, but lets see...</p><p></p><p>It isn't until chapter 9 where you really learn about how to play the game. From what he said, it seems like 1-8 are mainly telling you how to build your character, and as has been stated before, all the powers are in the classes section (chapter 4).</p><p></p><p>He entioned that fighter daily powers are not expended when missed (yeah, we knew that already).</p><p></p><p>When a warlord uses his daily powers, other than doing an attack, he also grants a bonus for the rest of the encounter to the heroes. His example was granting a bonus to defenses whenever you shift.</p><p></p><p>It seemed as if he was referencing a Warlock daily power that does damage and provides flight for the encounter. This part was really hard for me to understand for me, but it's great to see how one of the designers is so very excited about the game.</p><p></p><p>He mentioned that when you gain a new power that is pretty much just an upgraded version of something you already have, you will want to swap out that old ability for a newer one. Thus, retraining as the OP mentioned.</p><p></p><p>Oh yeah, and that Action Points give additional actions (which we also already knew).</p><p></p><p>Really though, he doesn't reveal much, so don't get too excited!!</p></blockquote><p></p>
[QUOTE="adamda, post: 4084896, member: 22066"] For those who don't have the time/ability/interest in watching the YouTube video, let me see if I can list off some of the vague facts thrown in there by Heinsoo. He isn't one to divulge secrets as much as others, but lets see... It isn't until chapter 9 where you really learn about how to play the game. From what he said, it seems like 1-8 are mainly telling you how to build your character, and as has been stated before, all the powers are in the classes section (chapter 4). He entioned that fighter daily powers are not expended when missed (yeah, we knew that already). When a warlord uses his daily powers, other than doing an attack, he also grants a bonus for the rest of the encounter to the heroes. His example was granting a bonus to defenses whenever you shift. It seemed as if he was referencing a Warlock daily power that does damage and provides flight for the encounter. This part was really hard for me to understand for me, but it's great to see how one of the designers is so very excited about the game. He mentioned that when you gain a new power that is pretty much just an upgraded version of something you already have, you will want to swap out that old ability for a newer one. Thus, retraining as the OP mentioned. Oh yeah, and that Action Points give additional actions (which we also already knew). Really though, he doesn't reveal much, so don't get too excited!! [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rob Heinsoo on 4E PHB
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