grodog
Hero
I thought folks might want to check it out: Hill Cantons: No Borders: A Conversation With Rob Kuntz
That's my understanding as well. Mind you, I sort of began glazing over after the first half of the "interview."So, am I understanding the gist of his point? D&D started going haywire when they published the first adventure module? And then went over the cliff with the creation of AD&D1? D&D sold out and went the popular route rather than staying small and "creative"?
Bullgrit
Yep. It seems that the Golden Age of D&D was 1974 to 1978.
So, am I understanding the gist of his point? D&D started going haywire when they published the first adventure module? And then went over the cliff with the creation of AD&D1? D&D sold out and went the popular route rather than staying small and "creative"?
Yep. It seems that the Golden Age of D&D was 1974 to 1978.
It was fun then but there has been a lot of fun since. I think Mr. Kuntz's call for individual creativity in tabletop RPGs is worth highlighting. However, it is also true that some people love to play but don't always have the time to create as much as they would like to consume.
I guess that wouldn't be the spot to do it, but someone needs to get as complete an account as possible of Robilar's adventure in the Tomb of Horrors, and how he went about facing the challenges (assuming that hasn't been done elsewhere that I don't know about).Q&A session if you want to ask Rob some more specifics about his thoughts from the interview: Hill Cantons: Q&A Time with Rob Kuntz