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Rob Kuntz Recounts The Origins Of D&D
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<blockquote data-quote="AriochQ" data-source="post: 7795811" data-attributes="member: 6793324"><p>Personally, I feel the 'Eureka' moment was Braunstein, and everything that followed was a logical progression.</p><p></p><p>Strategos N added the role of a very active referee, rather than just a rules arbiter or scenario designer. This was the first glimmer of what would become the Dungeon Master.</p><p></p><p>In Braunstein, players were assigned different roles within the town. Each differed in their powers, goals, and abilities. As told in Secrets of Blackmoor, Wesley intended this to play out in a more traditional fashion, with players submitting 'moves' to him verbally in sequence and he determining the outcome of the 'turn'.</p><p></p><p>But, and here is what I consider the turning point, the players ended up interacting more with each other (when they were together waiting for their turn to interact with Wesley) than they did with Wesley. Essentially, they played out their characters 'roles', pursuing their individual goals utilizing their unique abilities. This was a surprise to Wesley. I would posit because it was a radical departure from how all games up until then had been played. Hence, the 'Eureka' moment.</p><p></p><p>Once that barrier was broken, everything else follows sequentially, character advancement, world expansion, codification of rules.</p></blockquote><p></p>
[QUOTE="AriochQ, post: 7795811, member: 6793324"] Personally, I feel the 'Eureka' moment was Braunstein, and everything that followed was a logical progression. Strategos N added the role of a very active referee, rather than just a rules arbiter or scenario designer. This was the first glimmer of what would become the Dungeon Master. In Braunstein, players were assigned different roles within the town. Each differed in their powers, goals, and abilities. As told in Secrets of Blackmoor, Wesley intended this to play out in a more traditional fashion, with players submitting 'moves' to him verbally in sequence and he determining the outcome of the 'turn'. But, and here is what I consider the turning point, the players ended up interacting more with each other (when they were together waiting for their turn to interact with Wesley) than they did with Wesley. Essentially, they played out their characters 'roles', pursuing their individual goals utilizing their unique abilities. This was a surprise to Wesley. I would posit because it was a radical departure from how all games up until then had been played. Hence, the 'Eureka' moment. Once that barrier was broken, everything else follows sequentially, character advancement, world expansion, codification of rules. [/QUOTE]
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