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Rob Kuntz Recounts The Origins Of D&D
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<blockquote data-quote="Warpiglet" data-source="post: 7798488" data-attributes="member: 6689161"><p>I just did a quick search online and quickly hit on a foreword from OD&D, assuming it was a legit document.</p><p></p><p>After following this thread and reading the article, I had the feeling that the foreword by Gygax essentially stated in 1974 that Arneson was responsible for the "campaign" concept with ongoing characters and stories. Gygax pretty much claims the rest.</p><p></p><p>Some have argued a simple split. Gygax wrote mechanics and Arneson made the story aspect.</p><p></p><p>That foreward says as much from the hand of Gygax!</p><p></p><p>But what it also implies that after the chocolate and peanut butter got mixed, more got added. And of course the extra part was again gygax.</p><p></p><p>This rings true to me. </p><p></p><p>In the world of academic research, and idea without a manuscript and an experiment isn't worth anything. First published is what counts. In grad school there were really smart people that did not get published and some who did not get their dissertation together to graduate.</p><p></p><p>They could not execute. And here is where my reading leads me with Arneson. He had some creative ideas but could not get them in a form that would be suitable for publication.</p><p></p><p>Meanwhile this other guy melded ideas and diligently tested reworked and wrote up a lot of stuff after some experimenting.</p><p></p><p>In the end, Gygax was the force behind D&D, responsible for moving out of their basement and into yours. Arneson was a creative guy that had fun but perhaps had trouble putting things together in a an organized fashion. He did not have the vision and drive that Gygax did even if he had some good ideas first!</p><p></p><p>I believe the mechanics and flavor were much more Gygax. He recognized a great concept when</p><p>He saw it (even if he did not use it first) and reworked it into its most recognizable form.</p><p></p><p>Credit where credit is due...but in academia you don't often cite the guy that dabbled with a good idea if he did not test, write up and publish, jumping through the hoops. Apparently in our hobby there are some parallels.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7798488, member: 6689161"] I just did a quick search online and quickly hit on a foreword from OD&D, assuming it was a legit document. After following this thread and reading the article, I had the feeling that the foreword by Gygax essentially stated in 1974 that Arneson was responsible for the "campaign" concept with ongoing characters and stories. Gygax pretty much claims the rest. Some have argued a simple split. Gygax wrote mechanics and Arneson made the story aspect. That foreward says as much from the hand of Gygax! But what it also implies that after the chocolate and peanut butter got mixed, more got added. And of course the extra part was again gygax. This rings true to me. In the world of academic research, and idea without a manuscript and an experiment isn't worth anything. First published is what counts. In grad school there were really smart people that did not get published and some who did not get their dissertation together to graduate. They could not execute. And here is where my reading leads me with Arneson. He had some creative ideas but could not get them in a form that would be suitable for publication. Meanwhile this other guy melded ideas and diligently tested reworked and wrote up a lot of stuff after some experimenting. In the end, Gygax was the force behind D&D, responsible for moving out of their basement and into yours. Arneson was a creative guy that had fun but perhaps had trouble putting things together in a an organized fashion. He did not have the vision and drive that Gygax did even if he had some good ideas first! I believe the mechanics and flavor were much more Gygax. He recognized a great concept when He saw it (even if he did not use it first) and reworked it into its most recognizable form. Credit where credit is due...but in academia you don't often cite the guy that dabbled with a good idea if he did not test, write up and publish, jumping through the hoops. Apparently in our hobby there are some parallels. [/QUOTE]
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