Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rob Kuntz Recounts The Origins Of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rob Kuntz" data-source="post: 7801478" data-attributes="member: 7015759"><p>Okay. Just got back from the kitchen whereat I had some watermelon prepared by the Mrs.</p><p></p><p>Technically, no. But I felt that it was slanted and the tone was off, sculpted; and later learned that Cecilia is not pro-Gygax. Now I am not passing on my quotes because of that. Yes. Gary, IMO, was jealous. He was also jealous of MAR Barker's EPT, and I have my own personal face-to-face observations for that as Gary and I copy-edited it before print. Also that first Blackmoor session we experienced in Nov 1972 (which I wrote about in Wargames #1 by FGU, "History of D&D: Past, Present and Future) could not have happened without a system already in place (which had been constructed by Arneson 1 1/2 years previously and was still being iterated (as an infinite system) by him and his group. You cannot play a full game from village, to castle to outdoor in Blackmoor--which is what the 4 of us did that night--without a system, whether verbally transmitted (as with PLAY by example) and/or partially retained as reminders (as in Arneson's notes of what he was already using as rule guideposts or as concrete go-to rules) which were then constantly being amended and changed per Arenson's complex way of ordering, constraining and disseminating information. This is, in fact, what we found out in the playtests from our end--the exact same way of ordering, rejecting information, or using it in some other applied manner, the same way that Arneson grew his rules, Gary with his preferred mechanics grew D&D.</p><p></p><p>I have always felt, from day one, that Gary was not very appreciative of what Arneson had done as a designer, and there were two, in retrospect, indicators of that starting the very day after that session in Nov 1972. Note that I am more neutral regarding that; If asked I give my impressions and information. If I had had an axe to grind I would had been doing that for years beforehand, but I am not going to shy away from the truth as I know or perceive of them if I am asked a question. Frankness in this case is being misread as brazenness.</p><p></p><p>Please follow up for clarification on anything I have raised here, including why I hold some positions as "truths".</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 7801478, member: 7015759"] Okay. Just got back from the kitchen whereat I had some watermelon prepared by the Mrs. Technically, no. But I felt that it was slanted and the tone was off, sculpted; and later learned that Cecilia is not pro-Gygax. Now I am not passing on my quotes because of that. Yes. Gary, IMO, was jealous. He was also jealous of MAR Barker's EPT, and I have my own personal face-to-face observations for that as Gary and I copy-edited it before print. Also that first Blackmoor session we experienced in Nov 1972 (which I wrote about in Wargames #1 by FGU, "History of D&D: Past, Present and Future) could not have happened without a system already in place (which had been constructed by Arneson 1 1/2 years previously and was still being iterated (as an infinite system) by him and his group. You cannot play a full game from village, to castle to outdoor in Blackmoor--which is what the 4 of us did that night--without a system, whether verbally transmitted (as with PLAY by example) and/or partially retained as reminders (as in Arneson's notes of what he was already using as rule guideposts or as concrete go-to rules) which were then constantly being amended and changed per Arenson's complex way of ordering, constraining and disseminating information. This is, in fact, what we found out in the playtests from our end--the exact same way of ordering, rejecting information, or using it in some other applied manner, the same way that Arneson grew his rules, Gary with his preferred mechanics grew D&D. I have always felt, from day one, that Gary was not very appreciative of what Arneson had done as a designer, and there were two, in retrospect, indicators of that starting the very day after that session in Nov 1972. Note that I am more neutral regarding that; If asked I give my impressions and information. If I had had an axe to grind I would had been doing that for years beforehand, but I am not going to shy away from the truth as I know or perceive of them if I am asked a question. Frankness in this case is being misread as brazenness. Please follow up for clarification on anything I have raised here, including why I hold some positions as "truths". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rob Kuntz Recounts The Origins Of D&D
Top