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Rob Kuntz Recounts The Origins Of D&D
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<blockquote data-quote="Rob Kuntz" data-source="post: 7803364" data-attributes="member: 7015759"><p>OK. Now follow me here. Not meant to offend but to offer/seek perspective. First sentence (condensed): 'Only so much can be learned by example'. Second sentence (condensed): 'Too bad we don't have preserved examples' (and only from Arneson Gygax, as an aside). Contradiction? You tell me, I'm open to being clarified. Besides there is an assumption attached to this (perhaps many in fact), that the concept existed in a box of Arneson's or Gygax's head alone (some inexplicable and unreachable fount perhaps). Note that David Megarry and Greg Svenson (veterans of the Minnesota group still live and who to this day can "example" the same play they first engendered (i.e., examples of play were not done in front of a mirror by Dave, but as play is normally done, in interchange with others, starting at point A and then proceeding to adduce what that means and could be expanded upon by both sides as a continuation of those interchanges)). The same holds true for the LGTSA. Gary, myself, Terry Kuntz and Ernie Gygax <strong>were all present at the same time</strong> when Arneson and Megarry transmitted the concept to all of us in Nov. 1972. I still play essentially/basically (in the Open sense) the way we played then and during the playtests afterwards of the D&D game. Thus the seminal examples of play you are lamenting about disappearing, fortunately (as I and others are not dead yet), still exist (but don't tell some RPG historians the latter, they wont believe you because it has not been documented yet).</p><p></p><p>Next, and this gets longer than I can fully cover here (it is covered at length in my book Dave Arneson's True Genius). I will call it THE BIG ASSUMPTION for this re-rendering. AD&D's philosophy is not, according to my experiences and my research, a mere progression of OD&D's expression like OD&D was a progression/extenuation/emulation of Arneson's conceptual break through. It was a redaction in many ways of OD&D's initial working organization and implementation of an open philosophy. Thus we have two different design philosophies and thus the views and languages used in accessing and describing each. Therein lies a HUGE minefield of assumptions if one does not approach that subject from a measured systems viewpoint.</p><p></p><p>So in essence, what I am alluding to is which "style" as you mention, for in my estimation under the Open system there were thousands (difference) whereas under its contraction these started to become wizened down (sameness).</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 7803364, member: 7015759"] OK. Now follow me here. Not meant to offend but to offer/seek perspective. First sentence (condensed): 'Only so much can be learned by example'. Second sentence (condensed): 'Too bad we don't have preserved examples' (and only from Arneson Gygax, as an aside). Contradiction? You tell me, I'm open to being clarified. Besides there is an assumption attached to this (perhaps many in fact), that the concept existed in a box of Arneson's or Gygax's head alone (some inexplicable and unreachable fount perhaps). Note that David Megarry and Greg Svenson (veterans of the Minnesota group still live and who to this day can "example" the same play they first engendered (i.e., examples of play were not done in front of a mirror by Dave, but as play is normally done, in interchange with others, starting at point A and then proceeding to adduce what that means and could be expanded upon by both sides as a continuation of those interchanges)). The same holds true for the LGTSA. Gary, myself, Terry Kuntz and Ernie Gygax [B]were all present at the same time[/B] when Arneson and Megarry transmitted the concept to all of us in Nov. 1972. I still play essentially/basically (in the Open sense) the way we played then and during the playtests afterwards of the D&D game. Thus the seminal examples of play you are lamenting about disappearing, fortunately (as I and others are not dead yet), still exist (but don't tell some RPG historians the latter, they wont believe you because it has not been documented yet). Next, and this gets longer than I can fully cover here (it is covered at length in my book Dave Arneson's True Genius). I will call it THE BIG ASSUMPTION for this re-rendering. AD&D's philosophy is not, according to my experiences and my research, a mere progression of OD&D's expression like OD&D was a progression/extenuation/emulation of Arneson's conceptual break through. It was a redaction in many ways of OD&D's initial working organization and implementation of an open philosophy. Thus we have two different design philosophies and thus the views and languages used in accessing and describing each. Therein lies a HUGE minefield of assumptions if one does not approach that subject from a measured systems viewpoint. So in essence, what I am alluding to is which "style" as you mention, for in my estimation under the Open system there were thousands (difference) whereas under its contraction these started to become wizened down (sameness). [/QUOTE]
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