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Rob Kuntz Recounts The Origins Of D&D
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<blockquote data-quote="havard" data-source="post: 7807627" data-attributes="member: 20941"><p>It a question of definitions. Braunstein was from what I understand, a roleplaying game in the sense that it included roleplaying, or in fact was centered almost exclusively around roleplaing. </p><p></p><p>Blackmoor however, was a roleplaying game in the modern sense of the word. Braunstein was a hugely important step in that direction, but Blackmoor changes the role of the Refree to that of a modern DM/GM. Blackmoor is organized in campaign style play, where characters have abilties and values that advance between sessions. </p><p></p><p>Secondarily, but still important, Blackmoor introduces the idea of dungeon exploration and wilderness exploration along with many elements found in D&D, but not neceesarily other modern RPGs today. </p><p></p><p>(Side note: Interestingly, more recent experimental story based RPGs seem to have taken things back towards something more similar to the early Braunstein games).</p><p></p><p></p><p></p><p>I would agree with that, at least if we are focusing in fundamental game concepts. </p><p></p><p>I don't know enough about Gary's campaign to say what ideas grew from his campaign into the published version of D&D, but I'm guessing that everything that was added to early D&D that did not come from Arneson/Minnesota were probably ideas tested in the Lake Geneva group. </p><p></p><p>-Havard</p></blockquote><p></p>
[QUOTE="havard, post: 7807627, member: 20941"] It a question of definitions. Braunstein was from what I understand, a roleplaying game in the sense that it included roleplaying, or in fact was centered almost exclusively around roleplaing. Blackmoor however, was a roleplaying game in the modern sense of the word. Braunstein was a hugely important step in that direction, but Blackmoor changes the role of the Refree to that of a modern DM/GM. Blackmoor is organized in campaign style play, where characters have abilties and values that advance between sessions. Secondarily, but still important, Blackmoor introduces the idea of dungeon exploration and wilderness exploration along with many elements found in D&D, but not neceesarily other modern RPGs today. (Side note: Interestingly, more recent experimental story based RPGs seem to have taken things back towards something more similar to the early Braunstein games). I would agree with that, at least if we are focusing in fundamental game concepts. I don't know enough about Gary's campaign to say what ideas grew from his campaign into the published version of D&D, but I'm guessing that everything that was added to early D&D that did not come from Arneson/Minnesota were probably ideas tested in the Lake Geneva group. -Havard [/QUOTE]
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