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Rob Schwalb and what it was like at WotC during the 5e dev and launch.
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<blockquote data-quote="titanguy654" data-source="post: 9119053" data-attributes="member: 7042841"><p>"The development and reception of Dungeons & Dragons' 5th edition were marked by significant uncertainty. When I was finalizing the edition, there were many doubts about its future. Many of us at the time felt as though we were writing our own farewell letters. Some even humorously suggested that instead of calling it "D&D Next", it should be named "D&D Last" due to the prevailing doubts about its success and longevity.</p><p></p><p>Surprisingly, the edition saw immense success. Several factors contributed to this outcome. The timing of its release perfectly aligned with current popular culture – though I wouldn't solely attribute its success to shows like "Stranger Things", they certainly played a part in popularizing it. Moreover, the rise of streaming platforms and the increasing popularity of live D&D plays were emerging trends during the late 4th edition. By the time 5th edition rolled around, these trends amplified its success.</p><p></p><p>The 5th edition uniquely captured the collective mindset of the gaming community, which further worked in its favor. The game's design and adaptability during this era were key to its widespread appeal."</p></blockquote><p></p>
[QUOTE="titanguy654, post: 9119053, member: 7042841"] "The development and reception of Dungeons & Dragons' 5th edition were marked by significant uncertainty. When I was finalizing the edition, there were many doubts about its future. Many of us at the time felt as though we were writing our own farewell letters. Some even humorously suggested that instead of calling it "D&D Next", it should be named "D&D Last" due to the prevailing doubts about its success and longevity. Surprisingly, the edition saw immense success. Several factors contributed to this outcome. The timing of its release perfectly aligned with current popular culture – though I wouldn't solely attribute its success to shows like "Stranger Things", they certainly played a part in popularizing it. Moreover, the rise of streaming platforms and the increasing popularity of live D&D plays were emerging trends during the late 4th edition. By the time 5th edition rolled around, these trends amplified its success. The 5th edition uniquely captured the collective mindset of the gaming community, which further worked in its favor. The game's design and adaptability during this era were key to its widespread appeal." [/QUOTE]
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Rob Schwalb and what it was like at WotC during the 5e dev and launch.
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